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PixelCrushers.PlayMakerGlobalVariableSaver.Data Class Reference

Public Attributes

List< string > boolNames = new List<string>()
 
List< bool > boolValues = new List<bool>()
 
List< string > intNames = new List<string>()
 
List< int > intValues = new List<int>()
 
List< string > floatNames = new List<string>()
 
List< float > floatValues = new List<float>()
 
List< string > stringNames = new List<string>()
 
List< string > stringValues = new List<string>()
 
List< string > arrayNames = new List<string>()
 
List< ObjectArrayarrayValues = new List<ObjectArray>()
 

Member Data Documentation

◆ arrayNames

List<string> PixelCrushers.PlayMakerGlobalVariableSaver.Data.arrayNames = new List<string>()

◆ arrayValues

List<ObjectArray> PixelCrushers.PlayMakerGlobalVariableSaver.Data.arrayValues = new List<ObjectArray>()

◆ boolNames

List<string> PixelCrushers.PlayMakerGlobalVariableSaver.Data.boolNames = new List<string>()

◆ boolValues

List<bool> PixelCrushers.PlayMakerGlobalVariableSaver.Data.boolValues = new List<bool>()

◆ floatNames

List<string> PixelCrushers.PlayMakerGlobalVariableSaver.Data.floatNames = new List<string>()

◆ floatValues

List<float> PixelCrushers.PlayMakerGlobalVariableSaver.Data.floatValues = new List<float>()

◆ intNames

List<string> PixelCrushers.PlayMakerGlobalVariableSaver.Data.intNames = new List<string>()

◆ intValues

List<int> PixelCrushers.PlayMakerGlobalVariableSaver.Data.intValues = new List<int>()

◆ stringNames

List<string> PixelCrushers.PlayMakerGlobalVariableSaver.Data.stringNames = new List<string>()

◆ stringValues

List<string> PixelCrushers.PlayMakerGlobalVariableSaver.Data.stringValues = new List<string>()

The documentation for this class was generated from the following file: