Here is a list of all variables with links to the classes they belong to:
- d -
- damageMessage : PixelCrushers.DialogueSystem.Demo.SimpleController
- data : PixelCrushers.DialogueSystem.UnityGUI.GUIButton, PixelCrushers.DialogueSystem.uSurvivalSupport.PlayerDialogueSystemData, PixelCrushers.SavedGameData.SaveRecord
- database : PixelCrushers.DialogueSystem.ActorPicker, PixelCrushers.DialogueSystem.ConversationPicker, PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorVariableView, PixelCrushers.DialogueSystem.DialogueSystemAssetRenamerWindow, PixelCrushers.DialogueSystem.ItemPicker, PixelCrushers.DialogueSystem.LuaWizardBase, PixelCrushers.DialogueSystem.PlayMaker.AddDialogueDatabase, PixelCrushers.DialogueSystem.PlayMaker.RemoveDialogueDatabase, PixelCrushers.DialogueSystem.PlayMaker.SetDefaultDialogueDatabase, PixelCrushers.DialogueSystem.plyGame.AddDialogueDatabase_plyBlock, PixelCrushers.DialogueSystem.plyGame.RemoveDialogueDatabase_plyBlock, PixelCrushers.DialogueSystem.plyGame.SetDefaultDatabase_plyBlock, PixelCrushers.DialogueSystem.QuestPicker, PixelCrushers.DialogueSystem.VariablePicker
- databaseFilename : PixelCrushers.DialogueSystem.AbstractConverterWindowPrefs
- databaseGuids : PixelCrushers.DialogueSystem.LocalizationToolsWindowPrefs
- databaseInstanceIDs : PixelCrushers.DialogueSystem.I2Support.DSToI2Prefs
- databaseInstances : PixelCrushers.DialogueSystem.ExtraDatabases
- databaseList : PixelCrushers.DialogueSystem.LocalizationToolsWindow
- databaseName : PixelCrushers.DialogueSystem.ChatMapperConverter.Prefs
- databaseResetOptions : PixelCrushers.DialogueSystem.plyGame.ResetMasterDatabase_plyBlock
- databases : PixelCrushers.DialogueSystem.ExtraDatabases, PixelCrushers.DialogueSystem.LocalizationToolsWindowPrefs, PixelCrushers.DialogueSystem.UniqueIDWindowPrefs
- DataSourceValueChangedMessage : PixelCrushers.DataSynchronizer
- deactivateUIRootWhenHidden : PixelCrushers.DialogueSystem.NGUISupport.NGUIDialogueUI
- dead : PixelCrushers.InputDeviceManagerEditor.InputAxis
- deadPrefab : PixelCrushers.DialogueSystem.Demo.DieOnTakeDamage
- debug : PixelCrushers.DialogueSystem.AdventureCreatorSupport.AdventureCreatorBridge, PixelCrushers.DialogueSystem.ARPGSupport.ARPGBridge, PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad, PixelCrushers.DialogueSystem.CinemaDirector.LuaEvent, PixelCrushers.DialogueSystem.InkSupport.DialogueSystemInkIntegration, PixelCrushers.DialogueSystem.InventoryEngineSupport.InventoryEngineLua, PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemEventsToPlayMaker, PixelCrushers.DialogueSystem.PlayMaker.RunLua, PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.FPSLuaBridge, PixelCrushers.DialogueSystem.Selector, PixelCrushers.DialogueSystem.UFPSSupport.FPPlayerLuaBridge, PixelCrushers.DialogueSystem.UIAnimationTransitions, PixelCrushers.DialogueSystem.UnityUIQuestLogWindow.AnimationTransitions, Slate.ActionClips.DialogueSystem.Lua
- debugLevel : PixelCrushers.DialogueSystem.DialogueSystemController
- debugLua : PixelCrushers.DialogueSystem.LuaOnDialogueEvent
- decrementAmount : PixelCrushers.DialogueSystem.PlayMaker.DecRelationship
- def : PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data
- defaultBarkSequence : PixelCrushers.DialogueSystem.DisplaySettings.BarkSettings
- defaultCanvas : PixelCrushers.DialogueSystem.DisplaySettings
- defaultColor : PixelCrushers.DialogueSystem.NGUISupport.NGUIHUDTextBarkUI, PixelCrushers.DialogueSystem.NGUISupport.NGUIResponseButton, PixelCrushers.DialogueSystem.StandardUIResponseButton, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProResponseButton, PixelCrushers.DialogueSystem.TK2DSupport.TK2DBarkUI, PixelCrushers.DialogueSystem.TK2DSupport.TK2DResponseButton, PixelCrushers.DialogueSystem.UnityUIResponseButton
- defaultFont : PixelCrushers.LocalizedFonts
- defaultMenuPanel : PixelCrushers.DialogueSystem.StandardUIDialogueControls
- defaultNPCSubtitlePanel : PixelCrushers.DialogueSystem.StandardUIDialogueControls
- defaultPCSubtitlePanel : PixelCrushers.DialogueSystem.StandardUIDialogueControls
- defaultPlayerSequence : PixelCrushers.DialogueSystem.ConversationOverrideDisplaySettings, PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings
- defaultResponseMenuSequence : PixelCrushers.DialogueSystem.ConversationOverrideDisplaySettings, PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings
- defaultSequence : PixelCrushers.DialogueSystem.ConversationOverrideDisplaySettings, PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings
- DefaultSequence : PixelCrushers.DialogueSystem.SequencerKeywords
- defaultStartingLevel : PixelCrushers.DialogueSystem.LevelManager
- defaultStartingSceneName : PixelCrushers.SaveSystemMethods
- defaultUseMessage : PixelCrushers.DialogueSystem.SelectorUseStandardUIElements.LayerInfo, PixelCrushers.DialogueSystem.SelectorUseStandardUIElements.TagInfo
- delay : PixelCrushers.DialogueSystem.ARPGSupport.DSGameOverC
- DelayEndCommand : PixelCrushers.DialogueSystem.SequencerKeywords
- DelaySimStatus : PixelCrushers.DialogueSystem.ChatMapper.DialogEntry
- delaySimStatus : PixelCrushers.DialogueSystem.DialogueEntry
- delayTypewriterUntilOpen : PixelCrushers.DialogueSystem.StandardUISubtitlePanel
- depth : PixelCrushers.DialogueSystem.UnityGUI.GUIControl
- depthSortChildren : PixelCrushers.DialogueSystem.UnityGUI.GUIControl
- Description : PixelCrushers.DialogueSystem.ChatMapper.ChatMapperProject
- description : PixelCrushers.DialogueSystem.DialogueDatabase
- Description : PixelCrushers.DialogueSystem.DialogueSystemFields
- description : PixelCrushers.DialogueSystem.NGUISupport.NGUIQuestTemplate, PixelCrushers.DialogueSystem.NGUISupport.NGUIQuestTrackTemplate, PixelCrushers.DialogueSystem.PlayMaker.AddQuest, PixelCrushers.DialogueSystem.PlayMaker.AddQuestEntry, PixelCrushers.DialogueSystem.plyGame.AddQuest_plyBlock, PixelCrushers.DialogueSystem.plyGame.AddQuestEntry_plyBlock, PixelCrushers.DialogueSystem.plyGame.SetQuestDescription_plyBlock, PixelCrushers.DialogueSystem.StandardUIQuestTrackTemplate, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProQuestTemplate, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProQuestTrackTemplate, PixelCrushers.DialogueSystem.UnityUIQuestTemplate, PixelCrushers.DialogueSystem.UnityUIQuestTrackTemplate
- descriptiveName : PixelCrushers.InputDeviceManagerEditor.InputAxis
- descriptiveNegativeName : PixelCrushers.InputDeviceManagerEditor.InputAxis
- deselect : AC.ActionDialogueSystemPause
- deselectQuestOnSecondClick : PixelCrushers.DialogueSystem.QuestLogWindow
- destinationConversationID : PixelCrushers.DialogueSystem.Link
- DestinationConvoID : PixelCrushers.DialogueSystem.ChatMapper.Link
- DestinationDialogID : PixelCrushers.DialogueSystem.ChatMapper.Link
- destinationDialogueID : PixelCrushers.DialogueSystem.Link
- destinationEntry : PixelCrushers.DialogueSystem.Response
- destroy : PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.DialogueSystemOnPickUpItem, PixelCrushers.DialogueSystem.UFPSSupport.DialogueSystemOnDie
- destroyed : PixelCrushers.DestructibleSaver.DestructibleData
- detectMouseControl : PixelCrushers.InputDeviceManager
- DialogEntries : PixelCrushers.DialogueSystem.ChatMapper.Conversation
- dialogue : PixelCrushers.DialogueSystem.NGUISupport.NGUIDialogueUI, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI, PixelCrushers.DialogueSystem.TK2DSupport.TK2DDialogueUI, PixelCrushers.DialogueSystem.UnityGUI.UnityDialogueUI, PixelCrushers.DialogueSystem.UnityUIDialogueUI
- dialogueActor : PixelCrushers.DialogueSystem.PlayMaker.SetDialogueActorPanel
- dialogueActorCache : PixelCrushers.DialogueSystem.SMSDialogueUI
- dialogueEntries : PixelCrushers.DialogueSystem.Conversation
- dialogueEntry : PixelCrushers.DialogueSystem.CinemaDirector.StartConversationEvent, PixelCrushers.DialogueSystem.Subtitle, Slate.ActionClips.DialogueSystem.StartConversation
- dialogueEntryFields : PixelCrushers.DialogueSystem.Template
- dialogueEntryInfo : PixelCrushers.DialogueSystem.I2Support.DSToI2Prefs
- dialogueEntryMinDigits : PixelCrushers.DialogueSystem.I2Support.DialogueSystemUseI2Language, PixelCrushers.DialogueSystem.I2Support.DSToI2Prefs
- dialogueEntryPrimaryFieldTitles : PixelCrushers.DialogueSystem.Template
- dialogueEntrySceneEvents : PixelCrushers.DialogueSystem.DialogueSystemSceneEvents
- dialogueSystemData : Player
- DialogueSystemGlobalVariableName : PixelCrushers.DialogueSystem.AdventureCreatorSupport.AdventureCreatorBridge
- dialogueSystemUseButton : UINpcDialogue_DialogueSystem
- dialogueSystemVariable : PixelCrushers.DialogueSystem.PlayMaker.SyncBool, PixelCrushers.DialogueSystem.PlayMaker.SyncBoolArray, PixelCrushers.DialogueSystem.PlayMaker.SyncFloat, PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject, PixelCrushers.DialogueSystem.PlayMaker.SyncGameObjectArray, PixelCrushers.DialogueSystem.PlayMaker.SyncInt, PixelCrushers.DialogueSystem.PlayMaker.SyncIntArray, PixelCrushers.DialogueSystem.PlayMaker.SyncQuaternionArray, PixelCrushers.DialogueSystem.PlayMaker.SyncString, PixelCrushers.DialogueSystem.PlayMaker.SyncStringArray, PixelCrushers.DialogueSystem.PlayMaker.SyncVector3, PixelCrushers.DialogueSystem.PlayMaker.SyncVector3Array
- DialogueText : PixelCrushers.DialogueSystem.DialogueSystemFields
- dialogueTimeMode : PixelCrushers.DialogueSystem.DialogueSystemController
- dialogueUI : PixelCrushers.DialogueSystem.ConversationControl, PixelCrushers.DialogueSystem.DisplaySettings, PixelCrushers.DialogueSystem.NGUISupport.NGUIContinueButtonFastForward, PixelCrushers.DialogueSystem.PlayMaker.SetDialogueUI, PixelCrushers.DialogueSystem.StandardUIContinueButtonFastForward, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProContinueButtonFastForward, PixelCrushers.DialogueSystem.UnityGUI.ContinueButtonFastForward, PixelCrushers.DialogueSystem.UnityUIContinueButtonFastForward
- dialogueUIFollows : PixelCrushers.DialogueSystem.CorgiEngineSupport.ConversationZone
- didIPause : PixelCrushers.DialogueSystem.DialogueSystemTrigger
- direction : PixelCrushers.DialogueSystem.UnityGUI.SlideEffect
- disableAlwaysForceResponseMenu : PixelCrushers.DialogueSystem.InkSupport.DialogueSystemInkIntegration
- disableAudioOnLastSequence : PixelCrushers.DialogueSystem.SMSDialogueUI
- disabled : PixelCrushers.DialogueSystem.UnityGUI.GUIButton
- disabledEvent : PixelCrushers.DialogueSystem.PlayMaker.IsQuestTrackingEnabled
- disableInputDuringConversations : PixelCrushers.DialogueSystem.TopDownEngineSupport.PauseTopDownDuringConversations
- disableInputOnFreeze : PixelCrushers.DialogueSystem.UFPSSupport.FPFreezePlayer
- disableInternalSequencerCommands : PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings, PixelCrushers.DialogueSystem.Sequencer
- disableInventoryWhileTalking : PixelCrushers.DialogueSystem.CorgiEngineSupport.ConversationZone
- disableWeaponDuringConversations : PixelCrushers.DialogueSystem.UFPSSupport.FPPlayerLuaBridge
- DisplayName : PixelCrushers.DialogueSystem.DialogueSystemFields
- displaySettings : PixelCrushers.DialogueSystem.DialogueSystemController, PixelCrushers.DialogueSystem.OverrideDisplaySettings
- displaySettingsFoldout : PixelCrushers.DialogueSystem.DialogueSystemControllerEditor.Foldouts
- distance : PixelCrushers.DialogueSystem.Selector
- distanceFrom : PixelCrushers.DialogueSystem.Selector
- DoneStateString : PixelCrushers.DialogueSystem.QuestLog
- doneTime : PixelCrushers.DialogueSystem.StandardBarkUI, PixelCrushers.DialogueSystem.UnityUIBarkUI
- dontApplyLuaNextLoadLevel : PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.SyncLuaToFPSOnLoadLevel, PixelCrushers.DialogueSystem.UFPSSupport.FPSyncLuaPlayerOnLoadLevel
- dontDeactivateMainPanel : PixelCrushers.DialogueSystem.StandardUIDialogueControls
- dontDestroyOnLoad : PixelCrushers.DialogueSystem.DialogueSystemController, PixelCrushers.DialogueSystem.GameSaver, PixelCrushers.DialogueSystem.PlayMaker.LoadLevel
- dontDestroyPrefabInstance : PixelCrushers.DialogueSystem.ActiveConversationRecord, PixelCrushers.DialogueSystem.OverrideDialogueUI
- dontDestroyUIRootOnLoad : PixelCrushers.DialogueSystem.NGUISupport.UIBarkRoot
- dontHideImmediateDuringWarmup : PixelCrushers.DialogueSystem.DialogueSystemController
- dontLoadConversationInScenes : PixelCrushers.DialogueSystem.SMSDialogueUI
- dontQueueDuplicates : PixelCrushers.DialogueSystem.StandardUIAlertControls
- dontRepeatLastSequence : PixelCrushers.DialogueSystem.SMSDialogueUI
- dontSaveInScenes : PixelCrushers.AutoSaveLoad
- dontSkipAllOnLastConversationLine : PixelCrushers.DialogueSystem.ConversationControl
- drawReferenceDatabase : PixelCrushers.DialogueSystem.ConditionEditor
- dryRun : PixelCrushers.DialogueSystem.LocalizationToolsWindow
- dryRunLabel : PixelCrushers.DialogueSystem.LocalizationToolsWindow
- dsValidateAddPlayerCoins : Player
- dsValidateAddPlayerExp : Player
- dsValidateAddPlayerGold : Player
- dsValidateAddPlayerHealth : Player
- dsValidateAddPlayerInt : Player
- dsValidateAddPlayerItem : Player
- dsValidateAddPlayerMana : Player
- dsValidateAddPlayerStr : Player
- duration : AC.ActionDialogueSystemAlert, Makinom.Schematics.Nodes.ShowAlertNode, PixelCrushers.DialogueSystem.AlertTrigger, PixelCrushers.DialogueSystem.NGUISupport.NGUIBarkUI, PixelCrushers.DialogueSystem.NGUISupport.NGUIHUDTextBarkUI, PixelCrushers.DialogueSystem.PlayMaker.ShowAlert, PixelCrushers.DialogueSystem.plyGame.ShowAlert_plyBlock, PixelCrushers.DialogueSystem.QueuedUIAlert, PixelCrushers.DialogueSystem.StandardBarkUI, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProBarkUI, PixelCrushers.DialogueSystem.TK2DSupport.TK2DBarkUI, PixelCrushers.DialogueSystem.TK2DSupport.TK2DTimer, PixelCrushers.DialogueSystem.UnityGUI.FadeEffect, PixelCrushers.DialogueSystem.UnityGUI.SlideEffect, PixelCrushers.DialogueSystem.UnityGUI.TimerEffect, PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUI, PixelCrushers.DialogueSystem.UnityUIBarkUI, PixelCrushers.DialogueSystem.UnityUITypewriterEffect.Token, Slate.ActionClips.DialogueSystem.ShowAlert
- durationFromParameter : AC.ActionDialogueSystemAlert
- durationParameterID : AC.ActionDialogueSystemAlert