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void | UpdateDialogueSystemData () |
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void | CmdUpdateDialogueSystemDataOnServer (string newData) |
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void | SyncVarToParty_DialogueSystem (string varName) |
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void | CmdSyncBoolVarToParty_DialogueSystem (string varName, bool value) |
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void | CmdSyncFloatVarToParty_DialogueSystem (string varName, float value) |
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void | CmdSyncStringVarToParty_DialogueSystem (string varName, string value) |
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void | TargetSetBoolVar_DialogueSystem (NetworkConnection target, string varName, bool value) |
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void | TargetSetFloatVar_DialogueSystem (NetworkConnection target, string varName, float value) |
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void | TargetSetStringVar_DialogueSystem (NetworkConnection target, string varName, string value) |
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void | CmdRequestMyClassName_DialogueSystem (string playerName) |
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void | TargetSetClassName_DialogueSystem (NetworkConnection target, string className) |
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void | DealDamageAt_DialogueSystem (Entity entity, int amount) |
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void | TargetUseTrigger_DialogueSystem (NetworkConnection target, GameObject triggerObject) |
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void | CmdSetSkillLevel_DialogueSystem (string skillName, int level) |
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void | CmdAddExp_DialogueSystem (int x) |
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void | CmdAddSkillExp_DialogueSystem (int x) |
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void | CmdAddHealth_DialogueSystem (int x) |
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void | CmdAddMana_DialogueSystem (int x) |
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void | CmdAddStr_DialogueSystem (int x) |
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void | CmdAddInt_DialogueSystem (int x) |
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void | CmdAddGold_DialogueSystem (int x) |
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void | CmdAddCoins_DialogueSystem (int x) |
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void | CmdAddItemAmount_DialogueSystem (string itemName, int amount) |
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void | CmdWarp_DialogueSystem (Vector3 destination) |
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◆ CmdAddCoins_DialogueSystem()
void Player.CmdAddCoins_DialogueSystem |
( |
int |
x | ) |
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inline |
◆ CmdAddExp_DialogueSystem()
void Player.CmdAddExp_DialogueSystem |
( |
int |
x | ) |
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inline |
◆ CmdAddGold_DialogueSystem()
void Player.CmdAddGold_DialogueSystem |
( |
int |
x | ) |
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inline |
◆ CmdAddHealth_DialogueSystem()
void Player.CmdAddHealth_DialogueSystem |
( |
int |
x | ) |
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inline |
◆ CmdAddInt_DialogueSystem()
void Player.CmdAddInt_DialogueSystem |
( |
int |
x | ) |
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inline |
◆ CmdAddItemAmount_DialogueSystem()
void Player.CmdAddItemAmount_DialogueSystem |
( |
string |
itemName, |
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int |
amount |
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) |
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inline |
◆ CmdAddMana_DialogueSystem()
void Player.CmdAddMana_DialogueSystem |
( |
int |
x | ) |
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inline |
◆ CmdAddSkillExp_DialogueSystem()
void Player.CmdAddSkillExp_DialogueSystem |
( |
int |
x | ) |
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inline |
◆ CmdAddStr_DialogueSystem()
void Player.CmdAddStr_DialogueSystem |
( |
int |
x | ) |
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inline |
◆ CmdRequestMyClassName_DialogueSystem()
void Player.CmdRequestMyClassName_DialogueSystem |
( |
string |
playerName | ) |
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inline |
◆ CmdSetSkillLevel_DialogueSystem()
void Player.CmdSetSkillLevel_DialogueSystem |
( |
string |
skillName, |
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int |
level |
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) |
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inline |
◆ CmdSyncBoolVarToParty_DialogueSystem()
void Player.CmdSyncBoolVarToParty_DialogueSystem |
( |
string |
varName, |
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bool |
value |
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) |
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inline |
◆ CmdSyncFloatVarToParty_DialogueSystem()
void Player.CmdSyncFloatVarToParty_DialogueSystem |
( |
string |
varName, |
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float |
value |
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) |
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inline |
◆ CmdSyncStringVarToParty_DialogueSystem()
void Player.CmdSyncStringVarToParty_DialogueSystem |
( |
string |
varName, |
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string |
value |
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) |
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inline |
◆ CmdUpdateDialogueSystemDataOnServer()
void Player.CmdUpdateDialogueSystemDataOnServer |
( |
string |
newData | ) |
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inline |
◆ CmdWarp_DialogueSystem()
void Player.CmdWarp_DialogueSystem |
( |
Vector3 |
destination | ) |
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inline |
◆ DealDamageAt_DialogueSystem()
void Player.DealDamageAt_DialogueSystem |
( |
Entity |
entity, |
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int |
amount |
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) |
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inline |
◆ SyncVarToParty_DialogueSystem()
void Player.SyncVarToParty_DialogueSystem |
( |
string |
varName | ) |
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inline |
◆ TargetSetBoolVar_DialogueSystem()
void Player.TargetSetBoolVar_DialogueSystem |
( |
NetworkConnection |
target, |
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string |
varName, |
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bool |
value |
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) |
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inline |
◆ TargetSetClassName_DialogueSystem()
void Player.TargetSetClassName_DialogueSystem |
( |
NetworkConnection |
target, |
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string |
className |
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) |
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inline |
◆ TargetSetFloatVar_DialogueSystem()
void Player.TargetSetFloatVar_DialogueSystem |
( |
NetworkConnection |
target, |
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string |
varName, |
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float |
value |
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) |
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inline |
◆ TargetSetStringVar_DialogueSystem()
void Player.TargetSetStringVar_DialogueSystem |
( |
NetworkConnection |
target, |
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string |
varName, |
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string |
value |
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) |
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inline |
◆ TargetUseTrigger_DialogueSystem()
void Player.TargetUseTrigger_DialogueSystem |
( |
NetworkConnection |
target, |
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GameObject |
triggerObject |
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) |
| |
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inline |
◆ UpdateDialogueSystemData()
void Player.UpdateDialogueSystemData |
( |
| ) |
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inline |
◆ UpdateDialogueSystemDataNow()
void Player.UpdateDialogueSystemDataNow |
( |
| ) |
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inlineprotected |
◆ dialogueSystemData
string Player.dialogueSystemData |
◆ dsValidateAddPlayerCoins
DSValidateInt Player.dsValidateAddPlayerCoins = delegate { return true; } |
◆ dsValidateAddPlayerExp
DSValidateInt Player.dsValidateAddPlayerExp = delegate { return true; } |
◆ dsValidateAddPlayerGold
DSValidateInt Player.dsValidateAddPlayerGold = delegate { return true; } |
◆ dsValidateAddPlayerHealth
DSValidateInt Player.dsValidateAddPlayerHealth = delegate { return true; } |
◆ dsValidateAddPlayerInt
DSValidateInt Player.dsValidateAddPlayerInt = delegate { return true; } |
◆ dsValidateAddPlayerItem
DSValidateItem Player.dsValidateAddPlayerItem = delegate { return true; } |
◆ dsValidateAddPlayerMana
DSValidateInt Player.dsValidateAddPlayerMana = delegate { return true; } |
◆ dsValidateAddPlayerStr
DSValidateInt Player.dsValidateAddPlayerStr = delegate { return true; } |
◆ usePortraitIconForConversations
bool Player.usePortraitIconForConversations = false |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Integration2/uMMORPG Integration/Assets/uMMORPG/Addons/Dialogue System for Unity Addon/Scripts/Player_DialogueSystem.cs