Demo Scene

The demo scene is in Plugins ► Pixel Crushers ► Dialogue System ► Demo. Play it to see how the Dialogue System works.

URP/HDRP Note: If your project uses URP or HDRP, download and import the corresponding materials package from the Dialogue System Extras page before playing.

How to Play

  • Use the arrow keys or WASD keys to move.
  • Look with the mouse.
  • Look at interactable objects and press the space bar to interact.
  • Left click the mouse to shoot.
  • Press Escape to open the pause menu.

NOTE: If you're using the Dialogue System in an existing project and the player falls through the floor: The demo uses Unity's default physics settings. Your existing project has probably overridden some of those settings, such as disabling collisions between the Default and Ignore Raycast layers. If this is the case, you can re-enable collision (menu item Edit > Project Settings -> Physics) or change the Player GameObject's layer to Default.

Things To Try

You can do these things in the demo scene:

  • Get The Launch Codes (Quest): Talk to Private Hart to get this quest. It involves finding a password in the next room and interacting with the computer.
  • Enemy Attack (Quest): Talk to the NPC in the next room to get this quest. It demonstrates how to set up counter-based quests, in this case a kill quest.
  • Change Scenes: Interact with the door to change scenes. This demonstrates how to retain data across scene changes.
  • Save & Load Games: Use the pause menu to save and load games.

The next section presents an overview of how the Dialogue System works. If you want to jump straight into making your own content, you can skip to the Quick Start section.


<< Getting Started | Overview >>