This is a wrapper around Unity's Time class that allows you to specify a mode: UnityStandard (Time.time), Realtime (Time.realtimeSinceStartup), or Manual (you set the time values each frame).
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This is a wrapper around Unity's Time class that allows you to specify a mode: UnityStandard (Time.time), Realtime (Time.realtimeSinceStartup), or Manual (you set the time values each frame).
◆ deltaTime
float PixelCrushers.GameTime.deltaTime |
|
staticgetset |
◆ isPaused
bool PixelCrushers.GameTime.isPaused |
|
staticgetset |
◆ mode
◆ time
float PixelCrushers.GameTime.time |
|
staticgetset |
◆ timeScale
float PixelCrushers.GameTime.timeScale |
|
staticget |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs