Implements SavedGameDataStorer using PlayerPrefs.
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Implements SavedGameDataStorer using PlayerPrefs.
override void PixelCrushers.PlayerPrefsSavedGameDataStorer.DeleteSavedGameData |
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int |
slotNumber | ) |
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virtual |
string PixelCrushers.PlayerPrefsSavedGameDataStorer.GetPlayerPrefsKey |
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int |
slotNumber | ) |
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override bool PixelCrushers.PlayerPrefsSavedGameDataStorer.HasDataInSlot |
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int |
slotNumber | ) |
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virtual |
override SavedGameData PixelCrushers.PlayerPrefsSavedGameDataStorer.RetrieveSavedGameData |
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int |
slotNumber | ) |
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virtual |
override void PixelCrushers.PlayerPrefsSavedGameDataStorer.StoreSavedGameData |
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int |
slotNumber, |
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SavedGameData |
savedGameData |
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) |
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virtual |
bool PixelCrushers.PlayerPrefsSavedGameDataStorer.debug |
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get |
string PixelCrushers.PlayerPrefsSavedGameDataStorer.playerPrefsKeyBase |
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getset |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SavedGameDataStorers/PlayerPrefsSavedGameDataStorer.cs