Public Member Functions | |
override void | Awake () |
Sets up the component. More... | |
virtual void | OnEnable () |
virtual void | OnDisable () |
void | OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) |
override void | Open () |
Opens the conversation GUI. More... | |
override void | Update () |
Updates this instance by hiding the alert message when it's done. More... | |
override void | ShowAlert (string message, float duration) |
Shows an alert. More... | |
override void | ShowSubtitle (Subtitle subtitle) |
Shows the subtitle (NPC or PC) based on the character type. More... | |
override void | HideSubtitle (Subtitle subtitle) |
Hides the subtitle based on its character type (PC or NPC). More... | |
virtual float | GetTypewriterSpeed () |
Returns the speed of the first typewriter effect found. More... | |
virtual void | SetTypewriterSpeed (float charactersPerSecond) |
Sets the speed of all typewriter effects. More... | |
virtual void | SetActorSubtitlePanelNumber (DialogueActor dialogueActor, SubtitlePanelNumber subtitlePanelNumber) |
Changes a dialogue actor's subtitle panel for the currently active conversation. More... | |
override void | ShowResponses (Subtitle subtitle, Response[] responses, float timeout) |
Shows the player responses menu. More... | |
override void | OnClick (object data) |
Handles response button clicks. More... | |
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virtual void | Start () |
Starts this instance by hiding everything. More... | |
virtual void | Close () |
Closes the conversation GUI. More... | |
virtual void | HideAlert () |
Hides the alert if it's showing. More... | |
virtual void | ShowContinueButton (Subtitle subtitle) |
Shows the continue button. More... | |
virtual void | HideContinueButton (Subtitle subtitle) |
Hides the continue button. More... | |
virtual void | HideResponses () |
Hides the player response menu. More... | |
virtual void | ShowQTEIndicator (int index) |
Shows a QTE indicator. More... | |
virtual void | HideQTEIndicator (int index) |
Hides a QTE indicator. More... | |
virtual void | OnContinue () |
Handles the continue button being clicked. More... | |
virtual void | OnContinueAlert () |
virtual void | OnContinueConversation () |
virtual void | SetPCPortrait (Texture2D portraitTexture, string portraitName) |
Sets the PC portrait name and texture. More... | |
virtual void | SetActorPortraitTexture (string actorName, Texture2D portraitTexture) |
Sets the portrait texture for an actor. More... | |
Public Attributes | |
StandardUIAlertControls | alertUIElements |
StandardUIDialogueControls | conversationUIElements |
StandardUIQTEControls | QTEIndicatorElements |
bool | addEventSystemIfNeeded = true |
Properties | |
override AbstractUIRoot | uiRootControls [get] |
override AbstractUIAlertControls | alertControls [get] |
override AbstractDialogueUIControls | dialogueControls [get] |
override AbstractUIQTEControls | qteControls [get] |
Queue< QueuedUIAlert > | alertQueue [get] |
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abstract AbstractUIRoot | uiRootControls [get] |
Gets the user interface root. More... | |
abstract AbstractDialogueUIControls | dialogueControls [get] |
Gets the dialogue controls. More... | |
abstract AbstractUIQTEControls | qteControls [get] |
Gets the QTE (Quick Time Event) indicators. More... | |
abstract AbstractUIAlertControls | alertControls [get] |
Gets the alert message controls. More... | |
bool | isOpen [get, set] |
Gets or sets a value indicating whether the dialogue UI (conversation interface) is open. More... | |
virtual bool | AreNonDialogueControlsVisible [get] |
Gets a value indicating whether non-conversation controls (e.g., alert message or QTEs) are visible. More... | |
Additional Inherited Members | |
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static Texture2D | GetValidPortraitTexture (string actorName, Texture2D portraitTexture) |
Gets a valid portrait texture. More... | |
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virtual void | SetSubtitle (Subtitle subtitle, bool value) |
Sets a subtitle's content and visibility. More... | |
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EventHandler< SelectedResponseEventArgs > | SelectedResponseHandler |
Occurs when the player selects a response. More... | |
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EventHandler< SelectedResponseEventArgs > | SelectedResponseHandler |
Your implementation must define this event and make it public. More... | |
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Sets up the component.
Reimplemented from PixelCrushers.DialogueSystem.AbstractDialogueUI.
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Returns the speed of the first typewriter effect found.
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Hides the subtitle based on its character type (PC or NPC).
subtitle | Subtitle to hide. |
Reimplemented from PixelCrushers.DialogueSystem.AbstractDialogueUI.
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Handles response button clicks.
data | The Response assigned to the button. This is passed back to the handler. |
Reimplemented from PixelCrushers.DialogueSystem.AbstractDialogueUI.
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void PixelCrushers.DialogueSystem.StandardDialogueUI.OnSceneLoaded | ( | UnityEngine.SceneManagement.Scene | scene, |
UnityEngine.SceneManagement.LoadSceneMode | mode | ||
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Opens the conversation GUI.
Reimplemented from PixelCrushers.DialogueSystem.AbstractDialogueUI.
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Changes a dialogue actor's subtitle panel for the currently active conversation.
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Sets the speed of all typewriter effects.
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Shows an alert.
message | Message to show. |
duration | Duration in seconds. |
Reimplemented from PixelCrushers.DialogueSystem.AbstractDialogueUI.
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Shows the player responses menu.
subtitle | The last subtitle, shown as a reminder. |
responses | Responses. |
timeout | If not 0 , the duration in seconds that the player has to choose a response; otherwise the currently-focused response is auto-selected. If no response is focused (e.g., hovered over), the first response is auto-selected. If 0 , there is no timeout; the player can take as long as desired to choose a response. |
Reimplemented from PixelCrushers.DialogueSystem.AbstractDialogueUI.
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Shows the subtitle (NPC or PC) based on the character type.
subtitle | Subtitle to show. |
Reimplemented from PixelCrushers.DialogueSystem.AbstractDialogueUI.
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Updates this instance by hiding the alert message when it's done.
Reimplemented from PixelCrushers.DialogueSystem.AbstractDialogueUI.
bool PixelCrushers.DialogueSystem.StandardDialogueUI.addEventSystemIfNeeded = true |
StandardUIAlertControls PixelCrushers.DialogueSystem.StandardDialogueUI.alertUIElements |
StandardUIDialogueControls PixelCrushers.DialogueSystem.StandardDialogueUI.conversationUIElements |
StandardUIQTEControls PixelCrushers.DialogueSystem.StandardDialogueUI.QTEIndicatorElements |
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