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PixelCrushers.QuestMachine.uSurvivalSupport.MessageOnDeath Class Reference

Attach to a monster. More...

Inheritance diagram for PixelCrushers.QuestMachine.uSurvivalSupport.MessageOnDeath:
Collaboration diagram for PixelCrushers.QuestMachine.uSurvivalSupport.MessageOnDeath:

Public Member Functions

void OnDeath ()
 
- Public Member Functions inherited from PixelCrushers.uSurvivalSupport.PixelCrushersTargetedMessage
void SendMessageToClosest (StringField message, StringField parameter)
 

Public Attributes

StringField message = new StringField("Killed")
 
StringField parameter
 

Additional Inherited Members

- Protected Member Functions inherited from PixelCrushers.uSurvivalSupport.PixelCrushersTargetedMessage
PlayerPixelCrushersData GetClosestPlayer (Vector3 position)
 

Detailed Description

Attach to a monster.

When the monster dies, sends a Message System message to the Quest Machine on the closest player. Unfortunately this is the best available solution because monsters don't know who killed them.

Member Function Documentation

◆ OnDeath()

void PixelCrushers.QuestMachine.uSurvivalSupport.MessageOnDeath.OnDeath ( )
inline

Member Data Documentation

◆ message

StringField PixelCrushers.QuestMachine.uSurvivalSupport.MessageOnDeath.message = new StringField("Killed")

◆ parameter

StringField PixelCrushers.QuestMachine.uSurvivalSupport.MessageOnDeath.parameter

The documentation for this class was generated from the following file: