This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.
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virtual void | SetVisibility (QuestListContainer questListContainer, bool value) |
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virtual void | Show (QuestListContainer questListContainer) |
| Show the quest journal contents in the UI.
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virtual void | Toggle (QuestListContainer questListContainer) |
| Toggle the visibility of the UI.
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virtual void | Repaint (QuestListContainer questListContainer) |
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virtual bool | IsGroupExpanded (string groupName) |
| True if the group is expanded in the UI.
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virtual void | ToggleGroup (string groupName) |
| Toggles whether a group is expanded or not.
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void | RefreshNavigableSelectables () |
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virtual void | Show () |
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virtual void | Hide () |
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void | Hide () |
| Hide the UI.
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override void | Awake () |
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virtual void | OnDisable () |
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virtual void | RefreshNow () |
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virtual void | RefreshByGroup () |
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virtual void | SortGroupNames (List< StringField > groups) |
| You can override this method to sort differently.
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virtual void | AddQuestsToContent (StringField group, bool showAll, bool showUngrouped) |
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virtual bool | ShouldBeVisible () |
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virtual void | MakeInvisible () |
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virtual void | MakeVisible () |
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virtual void | InitializeTemplates () |
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virtual UnityUITextTemplate | GetHeadingTemplate (int level) |
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virtual void | SetContents (QuestParticipantTextInfo speaker, List< QuestContent > contents) |
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virtual void | SetContents (string displayName, Sprite image, List< QuestContent > contents) |
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virtual void | AddContents (List< QuestContent > contents) |
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virtual void | AddContent (QuestContent content) |
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virtual void | AddHeadingContent (HeadingTextQuestContent headingContent) |
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virtual void | AddBodyContent (BodyTextQuestContent bodyContent) |
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virtual void | AddBodyContent (string bodyContentString) |
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virtual void | AddIconContent (IconQuestContent iconContent) |
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virtual void | PrepareIconList () |
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virtual UnityUIIconListTemplate | AddIconList () |
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virtual void | AddButtonContent (ButtonQuestContent buttonContent) |
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virtual void | PrepareButtonList () |
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virtual UnityUIButtonListTemplate | AddButtonList () |
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virtual void | AddAudioContent (AudioClipQuestContent audioContent) |
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virtual void | AddGenericContent (QuestContent content) |
| If you're defining new content types, you may want to override this method to handle your new content types specially.
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virtual void | ClearContent () |
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List< string > | expandedGroupNames = new List<string>() |
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CanvasGroup | m_canvasGroup = null |
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RectTransform | contentContainer [get, set] |
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UnityUITextTemplate | questGroupTemplate [get, set] |
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UnityUITextTemplate | activeQuestHeadingTemplate [get, set] |
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UnityUITextTemplate | activeQuestBodyTemplate [get, set] |
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UnityUITextTemplate | completedQuestHeadingTemplate [get, set] |
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UnityUITextTemplate | completedQuestBodyTemplate [get, set] |
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UnityUIIconListTemplate | iconListTemplate [get, set] |
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UnityUIButtonListTemplate | buttonListTemplate [get, set] |
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UnityUITextTemplate[] | subheadingTemplates [get, set] |
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bool | showHUD [get, set] |
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bool | useGroups [get, set] |
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bool | showActiveQuests [get, set] |
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bool | showSuccessfulQuests [get, set] |
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bool | showFailedQuests [get, set] |
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bool | hideIfNoTrackedQuests [get, set] |
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bool | isQuestActive [get, set] |
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UnityUIInstancedContentManager | contentManager [get, set] |
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override RectTransform | currentContentContainer [get] |
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override UnityUIInstancedContentManager | currentContentManager [get] |
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override UnityUITextTemplate | currentHeadingTemplate [get] |
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override UnityUITextTemplate[] | currentSubheadingTemplates [get] |
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override UnityUITextTemplate | currentBodyTemplate [get] |
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override UnityUIIconListTemplate | currentIconListTemplate [get] |
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override UnityUIButtonListTemplate | currentButtonListTemplate [get] |
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QuestListContainer | questListContainer [get, set] |
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bool | isVisible [get] |
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RectTransform | mainPanel [get, set] |
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UITextField | entityName [get, set] |
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UnityEngine.UI.Image | entityImage [get, set] |
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UIPanel | uiPanel [get, set] |
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UnityUIIconListTemplate | currentIconList [get, set] |
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UnityUIButtonListTemplate | currentButtonList [get, set] |
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RectTransform | currentContentContainer [get] |
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UnityUIInstancedContentManager | currentContentManager [get] |
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UnityUITextTemplate | currentHeadingTemplate [get] |
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UnityUITextTemplate[] | currentSubheadingTemplates [get] |
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UnityUITextTemplate | currentBodyTemplate [get] |
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UnityUIIconListTemplate | currentIconListTemplate [get] |
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UnityUIButtonListTemplate | currentButtonListTemplate [get] |
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bool | isVisible [get] |
| True if the HUD is visible, false otherwise.
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This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.