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PixelCrushers.QuestMachine.Wrappers.UnityUIQuestHUD Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.QuestMachine.Wrappers.UnityUIQuestHUD:
Collaboration diagram for PixelCrushers.QuestMachine.Wrappers.UnityUIQuestHUD:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.QuestMachine.UnityUIQuestHUD
virtual void SetVisibility (QuestListContainer questListContainer, bool value)
 
virtual void Show (QuestListContainer questListContainer)
 Show the quest journal contents in the UI.
 
virtual void Toggle (QuestListContainer questListContainer)
 Toggle the visibility of the UI.
 
virtual void Repaint (QuestListContainer questListContainer)
 
virtual bool IsGroupExpanded (string groupName)
 True if the group is expanded in the UI.
 
virtual void ToggleGroup (string groupName)
 Toggles whether a group is expanded or not.
 
- Public Member Functions inherited from PixelCrushers.QuestMachine.UnityUIBaseUI
void RefreshNavigableSelectables ()
 
virtual void Show ()
 
virtual void Hide ()
 
- Public Member Functions inherited from PixelCrushers.QuestMachine.IQuestHUD
void Hide ()
 Hide the UI.
 
- Protected Member Functions inherited from PixelCrushers.QuestMachine.UnityUIQuestHUD
override void Awake ()
 
virtual void OnDisable ()
 
virtual void RefreshNow ()
 
virtual void RefreshByGroup ()
 
virtual void SortGroupNames (List< StringField > groups)
 You can override this method to sort differently.
 
virtual void AddQuestsToContent (StringField group, bool showAll, bool showUngrouped)
 
virtual bool ShouldBeVisible ()
 
virtual void MakeInvisible ()
 
virtual void MakeVisible ()
 
- Protected Member Functions inherited from PixelCrushers.QuestMachine.UnityUIBaseUI
virtual void InitializeTemplates ()
 
virtual UnityUITextTemplate GetHeadingTemplate (int level)
 
virtual void SetContents (QuestParticipantTextInfo speaker, List< QuestContent > contents)
 
virtual void SetContents (string displayName, Sprite image, List< QuestContent > contents)
 
virtual void AddContents (List< QuestContent > contents)
 
virtual void AddContent (QuestContent content)
 
virtual void AddHeadingContent (HeadingTextQuestContent headingContent)
 
virtual void AddBodyContent (BodyTextQuestContent bodyContent)
 
virtual void AddBodyContent (string bodyContentString)
 
virtual void AddIconContent (IconQuestContent iconContent)
 
virtual void PrepareIconList ()
 
virtual UnityUIIconListTemplate AddIconList ()
 
virtual void AddButtonContent (ButtonQuestContent buttonContent)
 
virtual void PrepareButtonList ()
 
virtual UnityUIButtonListTemplate AddButtonList ()
 
virtual void AddAudioContent (AudioClipQuestContent audioContent)
 
virtual void AddGenericContent (QuestContent content)
 If you're defining new content types, you may want to override this method to handle your new content types specially.
 
virtual void ClearContent ()
 
- Protected Attributes inherited from PixelCrushers.QuestMachine.UnityUIQuestHUD
List< string > expandedGroupNames = new List<string>()
 
CanvasGroup m_canvasGroup = null
 
- Properties inherited from PixelCrushers.QuestMachine.UnityUIQuestHUD
RectTransform contentContainer [get, set]
 
UnityUITextTemplate questGroupTemplate [get, set]
 
UnityUITextTemplate activeQuestHeadingTemplate [get, set]
 
UnityUITextTemplate activeQuestBodyTemplate [get, set]
 
UnityUITextTemplate completedQuestHeadingTemplate [get, set]
 
UnityUITextTemplate completedQuestBodyTemplate [get, set]
 
UnityUIIconListTemplate iconListTemplate [get, set]
 
UnityUIButtonListTemplate buttonListTemplate [get, set]
 
UnityUITextTemplate[] subheadingTemplates [get, set]
 
bool showHUD [get, set]
 
bool useGroups [get, set]
 
bool showActiveQuests [get, set]
 
bool showSuccessfulQuests [get, set]
 
bool showFailedQuests [get, set]
 
bool hideIfNoTrackedQuests [get, set]
 
bool isQuestActive [get, set]
 
UnityUIInstancedContentManager contentManager [get, set]
 
override RectTransform currentContentContainer [get]
 
override UnityUIInstancedContentManager currentContentManager [get]
 
override UnityUITextTemplate currentHeadingTemplate [get]
 
override UnityUITextTemplate[] currentSubheadingTemplates [get]
 
override UnityUITextTemplate currentBodyTemplate [get]
 
override UnityUIIconListTemplate currentIconListTemplate [get]
 
override UnityUIButtonListTemplate currentButtonListTemplate [get]
 
QuestListContainer questListContainer [get, set]
 
- Properties inherited from PixelCrushers.QuestMachine.UnityUIBaseUI
bool isVisible [get]
 
RectTransform mainPanel [get, set]
 
UITextField entityName [get, set]
 
UnityEngine.UI.Image entityImage [get, set]
 
UIPanel uiPanel [get, set]
 
UnityUIIconListTemplate currentIconList [get, set]
 
UnityUIButtonListTemplate currentButtonList [get, set]
 
RectTransform currentContentContainer [get]
 
UnityUIInstancedContentManager currentContentManager [get]
 
UnityUITextTemplate currentHeadingTemplate [get]
 
UnityUITextTemplate[] currentSubheadingTemplates [get]
 
UnityUITextTemplate currentBodyTemplate [get]
 
UnityUIIconListTemplate currentIconListTemplate [get]
 
UnityUIButtonListTemplate currentButtonListTemplate [get]
 
- Properties inherited from PixelCrushers.QuestMachine.IQuestHUD
bool isVisible [get]
 True if the HUD is visible, false otherwise.
 

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: