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PixelCrushers.QuestMachine.Wrappers.UnityUIQuestAlertUI Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.QuestMachine.Wrappers.UnityUIQuestAlertUI:
Collaboration diagram for PixelCrushers.QuestMachine.Wrappers.UnityUIQuestAlertUI:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.QuestMachine.UnityUIQuestAlertUI
override void Show ()
 
virtual void ShowAlert (string questID, List< QuestContent > contents)
 Shows a quest alert.
 
virtual void ShowAlert (string message)
 Shows a quest alert.
 
void ShowAlert (StringField stringField)
 Shows a quest alert.
 
- Public Member Functions inherited from PixelCrushers.QuestMachine.UnityUIBaseUI
void RefreshNavigableSelectables ()
 
virtual void Hide ()
 
- Protected Member Functions inherited from PixelCrushers.QuestMachine.UnityUIQuestAlertUI
override void Awake ()
 
override void AddContent (QuestContent content)
 
virtual IEnumerator TimedDespawn (UnityUIContentTemplate instance, float duration)
 
float GetDisplayDuration (List< QuestContent > contents)
 
float GetDisplayDuration (QuestContent content)
 
float GetDisplayDuration (StringField stringField)
 
virtual float GetDisplayDuration (string text)
 
- Protected Member Functions inherited from PixelCrushers.QuestMachine.UnityUIBaseUI
virtual void InitializeTemplates ()
 
virtual UnityUITextTemplate GetHeadingTemplate (int level)
 
virtual void SetContents (QuestParticipantTextInfo speaker, List< QuestContent > contents)
 
virtual void SetContents (string displayName, Sprite image, List< QuestContent > contents)
 
virtual void AddContents (List< QuestContent > contents)
 
virtual void AddHeadingContent (HeadingTextQuestContent headingContent)
 
virtual void AddBodyContent (BodyTextQuestContent bodyContent)
 
virtual void AddBodyContent (string bodyContentString)
 
virtual void AddIconContent (IconQuestContent iconContent)
 
virtual void PrepareIconList ()
 
virtual UnityUIIconListTemplate AddIconList ()
 
virtual void AddButtonContent (ButtonQuestContent buttonContent)
 
virtual void PrepareButtonList ()
 
virtual UnityUIButtonListTemplate AddButtonList ()
 
virtual void AddAudioContent (AudioClipQuestContent audioContent)
 
virtual void AddGenericContent (QuestContent content)
 If you're defining new content types, you may want to override this method to handle your new content types specially.
 
virtual void ClearContent ()
 
- Protected Attributes inherited from PixelCrushers.QuestMachine.UnityUIQuestAlertUI
Coroutine timedDespawnCoroutine = null
 
Queue< QueuedContentqueuedAlerts = new Queue<QueuedContent>()
 
- Properties inherited from PixelCrushers.QuestMachine.UnityUIQuestAlertUI
RectTransform contentContainer [get, set]
 
UnityUIContainerTemplate alertContainerTemplate [get, set]
 
UnityUITextTemplate headingTemplate [get, set]
 
UnityUITextTemplate[] subheadingTemplates [get, set]
 
UnityUITextTemplate bodyTemplate [get, set]
 
UnityUIIconListTemplate iconListTemplate [get, set]
 
UnityUIButtonListTemplate buttonListTemplate [get, set]
 
bool alwaysUseContainerTemplate [get, set]
 
bool queueAlerts [get, set]
 Queue new alerts if an alert is already showing.
 
float minDisplayDuration [get, set]
 Minimum duration in seconds to show alerts.
 
int charsPerSecDuration [get, set]
 Duration to show alerts in characters per second.
 
bool leaveLastContentVisibleDuringHide [get, set]
 When hiding after last content is done, leave last content visible during hide animation.
 
UnityEvent onShowAlert [get]
 
UnityUIInstancedContentManager contentManager [get, set]
 
override RectTransform currentContentContainer [get]
 
override UnityUIInstancedContentManager currentContentManager [get]
 
override UnityUITextTemplate currentHeadingTemplate [get]
 
override UnityUITextTemplate[] currentSubheadingTemplates [get]
 
override UnityUITextTemplate currentBodyTemplate [get]
 
override UnityUIIconListTemplate currentIconListTemplate [get]
 
override UnityUIButtonListTemplate currentButtonListTemplate [get]
 
- Properties inherited from PixelCrushers.QuestMachine.UnityUIBaseUI
bool isVisible [get]
 
RectTransform mainPanel [get, set]
 
UITextField entityName [get, set]
 
UnityEngine.UI.Image entityImage [get, set]
 
UIPanel uiPanel [get, set]
 
UnityUIIconListTemplate currentIconList [get, set]
 
UnityUIButtonListTemplate currentButtonList [get, set]
 
RectTransform currentContentContainer [get]
 
UnityUIInstancedContentManager currentContentManager [get]
 
UnityUITextTemplate currentHeadingTemplate [get]
 
UnityUITextTemplate[] currentSubheadingTemplates [get]
 
UnityUITextTemplate currentBodyTemplate [get]
 
UnityUIIconListTemplate currentIconListTemplate [get]
 
UnityUIButtonListTemplate currentButtonListTemplate [get]
 

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: