This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.
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override void | Show () |
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virtual void | ShowAlert (string questID, List< QuestContent > contents) |
| Shows a quest alert.
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virtual void | ShowAlert (string message) |
| Shows a quest alert.
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void | ShowAlert (StringField stringField) |
| Shows a quest alert.
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void | RefreshNavigableSelectables () |
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virtual void | Hide () |
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override void | Awake () |
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override void | AddContent (QuestContent content) |
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virtual IEnumerator | TimedDespawn (UnityUIContentTemplate instance, float duration) |
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float | GetDisplayDuration (List< QuestContent > contents) |
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float | GetDisplayDuration (QuestContent content) |
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float | GetDisplayDuration (StringField stringField) |
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virtual float | GetDisplayDuration (string text) |
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virtual void | InitializeTemplates () |
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virtual UnityUITextTemplate | GetHeadingTemplate (int level) |
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virtual void | SetContents (QuestParticipantTextInfo speaker, List< QuestContent > contents) |
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virtual void | SetContents (string displayName, Sprite image, List< QuestContent > contents) |
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virtual void | AddContents (List< QuestContent > contents) |
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virtual void | AddHeadingContent (HeadingTextQuestContent headingContent) |
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virtual void | AddBodyContent (BodyTextQuestContent bodyContent) |
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virtual void | AddBodyContent (string bodyContentString) |
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virtual void | AddIconContent (IconQuestContent iconContent) |
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virtual void | PrepareIconList () |
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virtual UnityUIIconListTemplate | AddIconList () |
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virtual void | AddButtonContent (ButtonQuestContent buttonContent) |
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virtual void | PrepareButtonList () |
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virtual UnityUIButtonListTemplate | AddButtonList () |
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virtual void | AddAudioContent (AudioClipQuestContent audioContent) |
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virtual void | AddGenericContent (QuestContent content) |
| If you're defining new content types, you may want to override this method to handle your new content types specially.
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virtual void | ClearContent () |
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Coroutine | timedDespawnCoroutine = null |
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Queue< QueuedContent > | queuedAlerts = new Queue<QueuedContent>() |
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RectTransform | contentContainer [get, set] |
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UnityUIContainerTemplate | alertContainerTemplate [get, set] |
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UnityUITextTemplate | headingTemplate [get, set] |
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UnityUITextTemplate[] | subheadingTemplates [get, set] |
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UnityUITextTemplate | bodyTemplate [get, set] |
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UnityUIIconListTemplate | iconListTemplate [get, set] |
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UnityUIButtonListTemplate | buttonListTemplate [get, set] |
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bool | alwaysUseContainerTemplate [get, set] |
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bool | queueAlerts [get, set] |
| Queue new alerts if an alert is already showing.
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float | minDisplayDuration [get, set] |
| Minimum duration in seconds to show alerts.
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int | charsPerSecDuration [get, set] |
| Duration to show alerts in characters per second.
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bool | leaveLastContentVisibleDuringHide [get, set] |
| When hiding after last content is done, leave last content visible during hide animation.
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UnityEvent | onShowAlert [get] |
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UnityUIInstancedContentManager | contentManager [get, set] |
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override RectTransform | currentContentContainer [get] |
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override UnityUIInstancedContentManager | currentContentManager [get] |
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override UnityUITextTemplate | currentHeadingTemplate [get] |
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override UnityUITextTemplate[] | currentSubheadingTemplates [get] |
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override UnityUITextTemplate | currentBodyTemplate [get] |
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override UnityUIIconListTemplate | currentIconListTemplate [get] |
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override UnityUIButtonListTemplate | currentButtonListTemplate [get] |
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bool | isVisible [get] |
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RectTransform | mainPanel [get, set] |
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UITextField | entityName [get, set] |
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UnityEngine.UI.Image | entityImage [get, set] |
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UIPanel | uiPanel [get, set] |
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UnityUIIconListTemplate | currentIconList [get, set] |
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UnityUIButtonListTemplate | currentButtonList [get, set] |
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RectTransform | currentContentContainer [get] |
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UnityUIInstancedContentManager | currentContentManager [get] |
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UnityUITextTemplate | currentHeadingTemplate [get] |
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UnityUITextTemplate[] | currentSubheadingTemplates [get] |
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UnityUITextTemplate | currentBodyTemplate [get] |
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UnityUIIconListTemplate | currentIconListTemplate [get] |
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UnityUIButtonListTemplate | currentButtonListTemplate [get] |
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This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.