Pauses TopDown and/or disables player input when receiving a 'Pause Player' message from the quest journal or quest dialogue UI.
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Pauses TopDown and/or disables player input when receiving a 'Pause Player' message from the quest journal or quest dialogue UI.
Resumes when receiving 'Unpause Player'. You can also manually call Pause() and Unpause().
◆ OnDisable()
virtual void PixelCrushers.QuestMachine.TopDownEngineSupport.PauseTopDown.OnDisable |
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inlineprotectedvirtual |
◆ OnEnable()
virtual void PixelCrushers.QuestMachine.TopDownEngineSupport.PauseTopDown.OnEnable |
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inlineprotectedvirtual |
◆ OnMessage()
void PixelCrushers.QuestMachine.TopDownEngineSupport.PauseTopDown.OnMessage |
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MessageArgs |
messageArgs | ) |
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inline |
Handles a message that the message handler is listening for.
- Parameters
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messageArgs | The message that was sent to the MessageSystem. |
Implements PixelCrushers.IMessageHandler.
◆ Pause()
virtual void PixelCrushers.QuestMachine.TopDownEngineSupport.PauseTopDown.Pause |
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inlinevirtual |
◆ Unpause()
virtual void PixelCrushers.QuestMachine.TopDownEngineSupport.PauseTopDown.Unpause |
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inlinevirtual |
◆ boolAnimatorParametersToStop
string [] PixelCrushers.QuestMachine.TopDownEngineSupport.PauseTopDown.boolAnimatorParametersToStop = new string[] { "Walking", "Running", "Jumping" } |
◆ disableTopDownInputDuringPause
bool PixelCrushers.QuestMachine.TopDownEngineSupport.PauseTopDown.disableTopDownInputDuringPause = true |
◆ floatAnimatorParametersToStop
string [] PixelCrushers.QuestMachine.TopDownEngineSupport.PauseTopDown.floatAnimatorParametersToStop = new string[] { "Speed" } |
◆ pauseTopDownDuringPause
bool PixelCrushers.QuestMachine.TopDownEngineSupport.PauseTopDown.pauseTopDownDuringPause = true |
The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Integration/TopDownEngine Integration/Assets/Pixel Crushers/Quest Machine/Third Party Support/TopDown Engine Support/Scripts/PauseTopDown.cs