Wizard that adds a return to quest giver node. More...
Public Member Functions | |
QuestEditorReturnWizard (int clickedIndex) | |
override bool | Draw () |
Public Member Functions inherited from PixelCrushers.QuestMachine.QuestEditorWizard | |
QuestEditorWizard (int clickedIndex) | |
bool | Draw () |
Draws the wizard. | |
Protected Member Functions | |
virtual void | AddReturnNode () |
Protected Member Functions inherited from PixelCrushers.QuestMachine.QuestEditorWizard | |
QuestNode | GetParentNode (Quest quest) |
QuestNode | GetLastNodeBeforeSuccess (Quest quest) |
void | AddSuccessNode (Quest quest, QuestNode node) |
QuestContent | CreateBodyContent (string text) |
void | AddAndSaveSubasset (QuestSubasset subasset) |
Protected Attributes | |
string | hudText = "Return to {QUESTGIVER}" |
string | journalText = "Return to {QUESTGIVER}." |
string | dialogueText = "Thanks for completing the quest." |
bool | leadsToSuccess = true |
GUIContent | hudTextGUIContent = new GUIContent("HUD Text", "Show these instructions in the HUD when this condition node is active. The tag {QUESTGIVER} will be replaced by the quest giver's name.") |
GUIContent | journalTextGUIContent = new GUIContent("Journal Text", "Show these instructions in the journal when this condition node is active. The tag {QUESTGIVER} will be replaced by the quest giver's name.") |
GUIContent | dialogueTextGUIContent = new GUIContent("Dialogue Text", "Show this dialogue text when the player returns to the quest giver.") |
GUIContent | leadsToSuccessGUIContent = new GUIContent("Leads to Success", "Add a success node immediately after this node.") |
Static Protected Attributes | |
const string | helpText = "This wizard adds a 'return to quest giver' condition node. The fields have been set to example values. Change them and click Add." |
Additional Inherited Members | |
Properties inherited from PixelCrushers.QuestMachine.QuestEditorWizard | |
int | clickedIndex [get, set] |
Wizard that adds a return to quest giver node.
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