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PixelCrushers.QuestMachine.InventoryProCurrencyQuestCondition Class Reference

Checks the amount of currency on a player. More...

Inheritance diagram for PixelCrushers.QuestMachine.InventoryProCurrencyQuestCondition:
Collaboration diagram for PixelCrushers.QuestMachine.InventoryProCurrencyQuestCondition:

Public Member Functions

override string GetEditorName ()
 Returns the name to show in the editor for this subasset.
 
override void StartChecking (System.Action trueAction)
 Tells the condition to start checking; when true, call SetTrue().
 
override void StopChecking ()
 Tells the condition to stop checking.
 
void Tick ()
 Invoked when one second has passed.
 
override void SetTrue ()
 Sets the condition true, invoking the trueAction.
 
- Public Member Functions inherited from PixelCrushers.QuestMachine.QuestCondition
override void SetRuntimeReferences (Quest quest, QuestNode questNode)
 Sets quest references, as some subassets might need to refer to their containing quest and/or quest node.
 
virtual void ResetState ()
 Resets back to the non-true state.
 
- Public Member Functions inherited from PixelCrushers.QuestMachine.QuestSubasset
virtual void AddTagsToDictionary ()
 Records the static tags used in this asset's text content into the quest's staticTags property.
 
virtual Sprite[] GetImages ()
 Override to return any images that this content references.
 
virtual AudioClip[] GetAudioClips ()
 Overide to return any audio clips that this content references.
 
virtual void OnBeforeProxySerialization ()
 Allows a subasset to save information in a serializable format prior to being serialized to a proxy object for saving.
 
virtual void OnAfterProxyDeserialization ()
 Applies saved information from a proxy object.
 
virtual void CloneSubassetsInto (QuestSubasset copy)
 Allows subclasses to deep copy their own subassets by instantiating copies.
 
virtual void DestroySubassets ()
 Allows subclasses to destroy their subassets, usually when a runtime instance of a quest is being destroyed.
 

Properties

StringField currencyName [get, set]
 
CounterValueConditionMode mode [get, set]
 
QuestNumber requiredValue [get, set]
 
- Properties inherited from PixelCrushers.QuestMachine.QuestCondition
virtual bool isChecking [get, set]
 True if the condition is currently monitoring the requirements that would make it true.
 
virtual bool alreadyTrue [get, set]
 
- Properties inherited from PixelCrushers.QuestMachine.QuestSubasset
Quest quest [get, protected set]
 (Runtime) The quest that this condition belongs to.
 
QuestNode questNode [get, protected set]
 (Runtime) The quest node that this condition belongs to.
 
TagDictionary tagDictionary [get]
 (Runtime) The quest's tag dictionary.
 

Additional Inherited Members

- Static Public Member Functions inherited from PixelCrushers.QuestMachine.QuestSubasset
static List< T > CloneList< T > (List< T > original, Quest quest=null)
 Returns a deep copy of a QuestSubasset list.
 
static void DestroyList< T > (List< T > list)
 
- Protected Member Functions inherited from PixelCrushers.QuestMachine.QuestSubasset
virtual void AddTagsToDictionary (StringField stringField)
 Adds any tags in the StringField to the tags dictionary.
 
virtual void AddTagsToDictionary (string s)
 Adds any tags in the string to the tags dictionary.
 
- Protected Attributes inherited from PixelCrushers.QuestMachine.QuestCondition
System.Action trueAction = delegate { }
 Delegate to call when the condition becomes true.
 

Detailed Description

Checks the amount of currency on a player.

Member Function Documentation

◆ GetEditorName()

override string PixelCrushers.QuestMachine.InventoryProCurrencyQuestCondition.GetEditorName ( )
inlinevirtual

Returns the name to show in the editor for this subasset.

Reimplemented from PixelCrushers.QuestMachine.QuestSubasset.

◆ SetTrue()

override void PixelCrushers.QuestMachine.InventoryProCurrencyQuestCondition.SetTrue ( )
inlinevirtual

Sets the condition true, invoking the trueAction.

Also stops checking.

Reimplemented from PixelCrushers.QuestMachine.QuestCondition.

◆ StartChecking()

override void PixelCrushers.QuestMachine.InventoryProCurrencyQuestCondition.StartChecking ( System::Action  trueAction)
inlinevirtual

Tells the condition to start checking; when true, call SetTrue().

Parameters
trueActionThe method to invoke when the condition becomes true.

Reimplemented from PixelCrushers.QuestMachine.QuestCondition.

◆ StopChecking()

override void PixelCrushers.QuestMachine.InventoryProCurrencyQuestCondition.StopChecking ( )
inlinevirtual

Tells the condition to stop checking.

Reimplemented from PixelCrushers.QuestMachine.QuestCondition.

◆ Tick()

void PixelCrushers.QuestMachine.InventoryProCurrencyQuestCondition.Tick ( )
inline

Invoked when one second has passed.

Implements PixelCrushers.QuestMachine.IQuestTimer.

Property Documentation

◆ currencyName

StringField PixelCrushers.QuestMachine.InventoryProCurrencyQuestCondition.currencyName
getset

◆ mode

CounterValueConditionMode PixelCrushers.QuestMachine.InventoryProCurrencyQuestCondition.mode
getset

◆ requiredValue

QuestNumber PixelCrushers.QuestMachine.InventoryProCurrencyQuestCondition.requiredValue
getset

The documentation for this class was generated from the following file: