Inquiry About Playing AudioClip from a Specific Time Point
Inquiry About Playing AudioClip from a Specific Time Point
Could I can if the Dialogue System for Unity plugin supports scripting methods such as AudioWait(xxx), where the script specifies playing audio from a particular second to another defined endpoint? Like AudioWait(xxx, start second, end second)?
Re: Inquiry About Playing AudioClip from a Specific Time Point
Hi,
There isn't a built-in command to do that, but you could write a custom sequencer command. You might even be able to make it a subclass of the Audio() or AudioWait() commands to inherit those commands default behavior and then override it to start at a specific time point.
There isn't a built-in command to do that, but you could write a custom sequencer command. You might even be able to make it a subclass of the Audio() or AudioWait() commands to inherit those commands default behavior and then override it to start at a specific time point.