Streamlining making Visual Novel character appear on either side of dialogue box?

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
Mr.Matteo
Posts: 1
Joined: Sun Mar 09, 2025 7:59 pm

Streamlining making Visual Novel character appear on either side of dialogue box?

Post by Mr.Matteo »

I'm using the visual novel template.
-There are going to be 8+ playable character's story modes, and all characters have their own randomized interactions with each other, meaning every character at some point will be on both the Left or Right sides of the dialogue box.

What's the simplest way to handle this?
Is there a setting or sequence command I could use for mirroring a character panel to the opposite side, or should I make two subtitle panels for each character (Left/Right versions), or another alt solution?

My game is PotionSlingers on steam btw.

Thanks.
Attachments
QiwcXPK.jpeg
QiwcXPK.jpeg (564.05 KiB) Viewed 346 times
User avatar
Tony Li
Posts: 22886
Joined: Thu Jul 18, 2013 1:27 pm

Re: Streamlining making Visual Novel character appear on either side of dialogue box?

Post by Tony Li »

Hi,

Note: You can have as many subtitle panels as you want, with a different portrait position for each one. The VN starter framework's dialogue UI has 3 subtitle panels:
  • Panel 0: on the right, used by default for NPCs
  • Panel 1: on the left, used by default for the player
  • Panel 2: on the middle-right, not used as a default unless you've configured a character's Dialogue Actor component to use it
You can use the [panel=#] markup tag to show a character on a specific side for a single dialogue entry, or the SetPanel() sequencer command to change an actor's default panel to use.

Just wishlisted Potion Slingers! :-)
Post Reply