I'm using the visual novel template.
-There are going to be 8+ playable character's story modes, and all characters have their own randomized interactions with each other, meaning every character at some point will be on both the Left or Right sides of the dialogue box.
What's the simplest way to handle this?
Is there a setting or sequence command I could use for mirroring a character panel to the opposite side, or should I make two subtitle panels for each character (Left/Right versions), or another alt solution?
My game is PotionSlingers on steam btw.
Thanks.
Streamlining making Visual Novel character appear on either side of dialogue box?
Streamlining making Visual Novel character appear on either side of dialogue box?
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Re: Streamlining making Visual Novel character appear on either side of dialogue box?
Hi,
Note: You can have as many subtitle panels as you want, with a different portrait position for each one. The VN starter framework's dialogue UI has 3 subtitle panels:
Just wishlisted Potion Slingers!
Note: You can have as many subtitle panels as you want, with a different portrait position for each one. The VN starter framework's dialogue UI has 3 subtitle panels:
- Panel 0: on the right, used by default for NPCs
- Panel 1: on the left, used by default for the player
- Panel 2: on the middle-right, not used as a default unless you've configured a character's Dialogue Actor component to use it
Just wishlisted Potion Slingers!
