Help with using Addressable for downloadable contents

Announcements, support questions, and discussion for the Dialogue System.
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Hisashi Joe
Posts: 6
Joined: Thu Apr 25, 2024 12:24 pm

Help with using Addressable for downloadable contents

Post by Hisashi Joe »

Hello,

I would like to use Unity Addressable for extra content but I'm having trouble with understanding how it work with Dialogue system. Currently I have added prefab and scenes as Addressable but what about the Dialogue conversation and variables?
How do I add those two as Addressable?
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Tony Li
Posts: 22085
Joined: Thu Jul 18, 2013 1:27 pm

Re: Help with using Addressable for downloadable contents

Post by Tony Li »

Hi,

Conversations and variables are contained inside a DialogueDatabase asset. There's no need to load them separately. If you download a new DialogueDatabase asset in your own code, you can use the DialogueManager.AddDatabase() method to add it to the Dialogue System's runtime environment. (See this for important info: Working With Multiple Databases)

The Audio()/AudioWait() sequencer commands can already load audio clips from downloadable addressables, and SetPortrait() can load portrait images from downloadable addressables.
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