im having a problem with SLATE integration, where it works fine when playing in editor, but when i build the game client and ran it, the start conversation isn't working at all.
i have this sequence
Code: Select all
SLATE(cut03, pause);
required SLATE(cut03, resume)@Message(Continued);
Dialoge
and this for SLATE
SLATE
on editor, the cutscene pauses when slate reached Start conversation node.
but on built game client, it doesnt pause nor show any dialogue UI and continue until slate finishes, then i gain control over my character.
normal conversation (interaction / triggered) works fine.
how can i fix this?