DS+SLATE integration - start conversation not working on built game client

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rmagn
Posts: 21
Joined: Tue Jul 09, 2024 6:05 am

DS+SLATE integration - start conversation not working on built game client

Post by rmagn »

Hi,

im having a problem with SLATE integration, where it works fine when playing in editor, but when i build the game client and ran it, the start conversation isn't working at all.

i have this sequence

Code: Select all

SLATE(cut03, pause); 
required SLATE(cut03, resume)@Message(Continued);
as default sequence (override display setting - sequence setting) for the conversation "IntroQ00"
Dialoge
and this for SLATE
SLATE

on editor, the cutscene pauses when slate reached Start conversation node.
but on built game client, it doesnt pause nor show any dialogue UI and continue until slate finishes, then i gain control over my character.

normal conversation (interaction / triggered) works fine.

how can i fix this?
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Tony Li
Posts: 22037
Joined: Thu Jul 18, 2013 1:27 pm

Re: DS+SLATE integration - start conversation not working on built game client

Post by Tony Li »

Hi,

Check the order of your scenes in build settings. At runtime, the first Dialogue Manager GameObject to appear (typically in the first scene in build settings) will survive scene changes and replace Dialogue Managers in subsequently-loaded scenes. Make sure that first Dialogue Manager is configured the way you want.
rmagn
Posts: 21
Joined: Tue Jul 09, 2024 6:05 am

Re: DS+SLATE integration - start conversation not working on built game client

Post by rmagn »

hi,

thank you for the hint! it was exactly what i was missing..
apparently, i misconfigured the Dialogue Manager on that particular SLATE cutscene and missing some other integration steps XD
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Tony Li
Posts: 22037
Joined: Thu Jul 18, 2013 1:27 pm

Re: DS+SLATE integration - start conversation not working on built game client

Post by Tony Li »

Glad to help!
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