Effective way to switch Dialog UI?
Posted: Sat Jan 20, 2024 6:01 pm
Hi, so in the current game I'm developing, there are two sections - sections at a table where conversations play automatically, and different sections more akin to visual novels where the text goes by one at a time/scenes change after text advances.
My question is:
- How do I 'change' the current DialogueUi in the Conversation Manager based off of the current type of scene? If I want to have more than one design of UI (for example a second one that looks like the first but the position of the text is at the top of the sceen or at the bottom of the screen)
- Simple question, but how do I directly adjust the DialogueManager's settings like text speed, 'auto continue', and the keybind that makes conversations automatically complete their text/move to the next sentence?
My question is:
- How do I 'change' the current DialogueUi in the Conversation Manager based off of the current type of scene? If I want to have more than one design of UI (for example a second one that looks like the first but the position of the text is at the top of the sceen or at the bottom of the screen)
- Simple question, but how do I directly adjust the DialogueManager's settings like text speed, 'auto continue', and the keybind that makes conversations automatically complete their text/move to the next sentence?