Hello, so the dialogue system has a typewriter effect write? So what I want is for a specific node, the text will be displayed instantly. Is it possible?
And also, is there a way to display alerts much longer?
Instantly display conversation
Re: Instantly display conversation
Hi,
If you're using Unity UI for your dialogue UI, use the " \> " RPGMaker-style code at the beginning of the Dialogue Text. For example:
If you're not using Unity UI, you can send the message "Stop" to the subtitle line. For example, say your dialogue UI's NPC Subtitle Line GameObject is named "NPC Subtitle Line". Use this sequencer command:
If you're using Unity UI for your dialogue UI, use the " \> " RPGMaker-style code at the beginning of the Dialogue Text. For example:
- Dialogue Text: " \>This appears instantly! "
If you're not using Unity UI, you can send the message "Stop" to the subtitle line. For example, say your dialogue UI's NPC Subtitle Line GameObject is named "NPC Subtitle Line". Use this sequencer command:
- Dialogue Text: " This appears instantly! "
- Sequence:
Code: Select all
SendMessage(Stop,,NPC SubtitleLine); Delay({{end}})
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- Posts: 45
- Joined: Sat Jul 30, 2016 8:37 am
Re: Instantly display conversation
Hello, how about to display alerts longer?
Re: Instantly display conversation
Sorry about that!
If you're showing alerts in code using DialogueManager.ShowAlert(), you can specify the duration in seconds as an optional second parameter. Otherwise, if no duration is specified, it's based on text length and the Subtitle Settings > Subtitle Chars Per Second/Min Subtitle Seconds values.
If you're using an Alert Trigger, you can specify the duration in the inspector.
The Increment On Destroy script currently uses the default duration, but in the next version I'll add the option to specify a duration.
If you're showing alerts in code using DialogueManager.ShowAlert(), you can specify the duration in seconds as an optional second parameter. Otherwise, if no duration is specified, it's based on text length and the Subtitle Settings > Subtitle Chars Per Second/Min Subtitle Seconds values.
If you're using an Alert Trigger, you can specify the duration in the inspector.
The Increment On Destroy script currently uses the default duration, but in the next version I'll add the option to specify a duration.
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- Posts: 45
- Joined: Sat Jul 30, 2016 8:37 am
Re: Instantly display conversation
It's okey. Thanks for the info! I'll try using alert trigger.