Any conditions reverts to all conditions in trigger
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- Posts: 11
- Joined: Fri Dec 23, 2022 12:00 pm
Any conditions reverts to all conditions in trigger
If I change "all" to "any" for the conditions of a trigger, it doesn't save. It doesn't add an asterisk to the scene name either so it seems not to register that im changing it to "any" conditions, and keeps it at the default "all" conditions. However using any conditions instead of all works in the conversations, just not in the trigger object.
Re: Any conditions reverts to all conditions in trigger
Hi,
Do you mean the Conditions in a Dialogue System Trigger?
If so, I just verified that if you set it to Any it does register the scene as changed and also sets up the condition as an "Any" condition. Perhaps we're looking at different things?
Do you mean the Conditions in a Dialogue System Trigger?
If so, I just verified that if you set it to Any it does register the scene as changed and also sets up the condition as an "Any" condition. Perhaps we're looking at different things?
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- Posts: 11
- Joined: Fri Dec 23, 2022 12:00 pm
Re: Any conditions reverts to all conditions in trigger
Yes that is exactly what I mean. Why wouldn't it be working for me?
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- Posts: 11
- Joined: Fri Dec 23, 2022 12:00 pm
Re: Any conditions reverts to all conditions in trigger
Made a new project and imported dialogue system, still doesn't work. If I change all to any it cant be applied, and reverts after clicking off of the object. Even if i apply it after changing one of the conditions, it still reverts back to all from any.
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- Posts: 11
- Joined: Fri Dec 23, 2022 12:00 pm
Re: Any conditions reverts to all conditions in trigger
And I redownloaded and imported it again and it doesn't work again.
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- Posts: 11
- Joined: Fri Dec 23, 2022 12:00 pm
Re: Any conditions reverts to all conditions in trigger
Nevermind I just forgot how lua conditions work and how its in the script and not the button