Any conditions reverts to all conditions in trigger

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schmittywarbenjensen
Posts: 11
Joined: Fri Dec 23, 2022 12:00 pm

Any conditions reverts to all conditions in trigger

Post by schmittywarbenjensen »

If I change "all" to "any" for the conditions of a trigger, it doesn't save. It doesn't add an asterisk to the scene name either so it seems not to register that im changing it to "any" conditions, and keeps it at the default "all" conditions. However using any conditions instead of all works in the conversations, just not in the trigger object.
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Tony Li
Posts: 22125
Joined: Thu Jul 18, 2013 1:27 pm

Re: Any conditions reverts to all conditions in trigger

Post by Tony Li »

Hi,

Do you mean the Conditions in a Dialogue System Trigger?

anyTrigger.png
anyTrigger.png (31.27 KiB) Viewed 380 times

If so, I just verified that if you set it to Any it does register the scene as changed and also sets up the condition as an "Any" condition. Perhaps we're looking at different things?
schmittywarbenjensen
Posts: 11
Joined: Fri Dec 23, 2022 12:00 pm

Re: Any conditions reverts to all conditions in trigger

Post by schmittywarbenjensen »

Yes that is exactly what I mean. Why wouldn't it be working for me?
schmittywarbenjensen
Posts: 11
Joined: Fri Dec 23, 2022 12:00 pm

Re: Any conditions reverts to all conditions in trigger

Post by schmittywarbenjensen »

Made a new project and imported dialogue system, still doesn't work. If I change all to any it cant be applied, and reverts after clicking off of the object. Even if i apply it after changing one of the conditions, it still reverts back to all from any.
schmittywarbenjensen
Posts: 11
Joined: Fri Dec 23, 2022 12:00 pm

Re: Any conditions reverts to all conditions in trigger

Post by schmittywarbenjensen »

And I redownloaded and imported it again and it doesn't work again.
schmittywarbenjensen
Posts: 11
Joined: Fri Dec 23, 2022 12:00 pm

Re: Any conditions reverts to all conditions in trigger

Post by schmittywarbenjensen »

Nevermind I just forgot how lua conditions work and how its in the script and not the button
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