Highlights:
- Integration with Corgi Platformer Engine
- Quest HUD can now show quests under group headings
- Improved: Added option to show Track toggle button in quest details panel. (For improved joystick control.)
- Improved: Procedural generator Action > Completion Conditions > Message observers Sender/Target ID now allows chained dialogue w/multiple NPCs.
- Improved: Quest HUD can now show quests under headings by group.
- Fixed: QuestCondition.isChecking property setter.
- Fixed: Message Events > Messages To Listen For > Parameter can now be blank to serve as wild card.
- Fixed: Spawned entities restored from saved game now count toward spawner max count.
- Fixed: In Unity 2020+, removing a quest from Quests list would remove two quests from list.
- Fixed: If UIPanel.monitorSelection is false, selectPreviousOnDisable is not observed.
- Corgi Platformer Engine: Added support.
- Opsive Character Controllers: Can now use {0} in ability message text to show Quest Giver ID.