Issue with linking from one conversation to another
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- Posts: 95
- Joined: Thu Aug 12, 2021 6:39 pm
Issue with linking from one conversation to another
Hi, I'm having a little issue with linking from one conversation to another. I linked the last node of one of my conversations to the start node of another conversation. It works but for some reason it makes my dialogue UI present a response menu with one blank choice that the user has to click before it proceeds to the next conversation. In the dialogue window I see the conversation stuck on the final node (it's green). That node is not blue and it just has Continue() in the sequence with no dialogue. Any tips on how to debug this or possibly what's going on? Thank you.
Re: Issue with linking from one conversation to another
Hi,
Link to the node that follows the second conversation's <START> node. Or set the <START> node's actor to an NPC actor, and set its Sequence to: Continue()
The <START> node is probably assigned to the player, which means it will show as a menu if the Dialogue Manager's Input Settings > Always Force Response Menu checkbox is ticked.
Link to the node that follows the second conversation's <START> node. Or set the <START> node's actor to an NPC actor, and set its Sequence to: Continue()
The <START> node is probably assigned to the player, which means it will show as a menu if the Dialogue Manager's Input Settings > Always Force Response Menu checkbox is ticked.
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- Posts: 95
- Joined: Thu Aug 12, 2021 6:39 pm
Re: Issue with linking from one conversation to another
Got it, thanks again.