Issue with linking from one conversation to another

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hipsterdufus
Posts: 95
Joined: Thu Aug 12, 2021 6:39 pm

Issue with linking from one conversation to another

Post by hipsterdufus »

Hi, I'm having a little issue with linking from one conversation to another. I linked the last node of one of my conversations to the start node of another conversation. It works but for some reason it makes my dialogue UI present a response menu with one blank choice that the user has to click before it proceeds to the next conversation. In the dialogue window I see the conversation stuck on the final node (it's green). That node is not blue and it just has Continue() in the sequence with no dialogue. Any tips on how to debug this or possibly what's going on? Thank you.
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Tony Li
Posts: 21981
Joined: Thu Jul 18, 2013 1:27 pm

Re: Issue with linking from one conversation to another

Post by Tony Li »

Hi,

Link to the node that follows the second conversation's <START> node. Or set the <START> node's actor to an NPC actor, and set its Sequence to: Continue()

The <START> node is probably assigned to the player, which means it will show as a menu if the Dialogue Manager's Input Settings > Always Force Response Menu checkbox is ticked.
hipsterdufus
Posts: 95
Joined: Thu Aug 12, 2021 6:39 pm

Re: Issue with linking from one conversation to another

Post by hipsterdufus »

Got it, thanks again.
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