Putting "@Message(x)" make Response Menu selection stuck?

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
fkkcloud
Posts: 298
Joined: Mon Oct 05, 2020 6:00 am

Putting "@Message(x)" make Response Menu selection stuck?

Post by fkkcloud »

Hi,

I am putting this sequence in the response menu selection

Code: Select all

StartTalkAnimation();
required StopTalkAnimation()@Message(Typed);
if I have this "@Message(x)" set to the Response Menu node's sequence, it does not continue even if I press on the selection.

UI dismisses but NPC does not respond (next dialogue node) does not go green.
User avatar
Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Putting "@Message(x)" make Response Menu selection stuck?

Post by Tony Li »

Do player lines appear as subtitles? (Is the Dialogue Manager's Subtitle Settings > Show PC Subtitles During Line ticked and Skip Subtitle After Response Menu UNticked?)

If the player response lines aren't configured to show subtitles, you can use {{end}} instead:

Code: Select all

StartTalkAnimation();
required StopTalkAnimation()@{{end}}
fkkcloud
Posts: 298
Joined: Mon Oct 05, 2020 6:00 am

Re: Putting "@Message(x)" make Response Menu selection stuck?

Post by fkkcloud »

actually all my latest 3 questions related to delay was easily solved by turning off the "skip player dialogue showing" tick.

Thank yoU!
User avatar
Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Putting "@Message(x)" make Response Menu selection stuck?

Post by Tony Li »

Glad to help!
Post Reply