Quest Machine 1.2.5 Released

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Quest Machine 1.2.5 Released

Post by Tony Li »

Quest Machine 1.2.5 is now available on the Asset Store!

This update has a handy new "Link" Quest Content that lets you link content from one section of a quest to another. So, if you want to use a quest's dialogue text for journal text, instead of having to retype dialogue text into a journal text field, you can link the journal text to the dialogue text source.

Version 1.2.5:
  • Added 'Generate Abandonable Quests' checkbox to Quest Generator Entity.
  • Added: Link Quest Content to link to other quest content.
  • Added: Journal UI option to auto-select first quest.
  • Added: Save All Info If Waiting To Start checkbox to save quest's counters & node states even if state is Waiting To Start.
  • Added: {GREETER} tag.
  • Changed: If player completes quest and another becomes offerable, dialogue UI shows it instead of closing.
  • Fixed: 'Show Quest Relations' button: open editor window if not already open.
  • Fixed: Quest database inspector's Add All Quests In Scene and Add Images buttons weren't marking database changes to be saved to disk.
  • Improved: Added Any Key checkbox to UIButtonKeyTrigger.
  • Save System: Added MultiActiveSaver component.
  • Save System: When loading game, PersistentDataManager now initializes new quest states to their initial database state.
  • Text Table: Changed: Now uses default field's value if value for a specific language is blank.
  • Text Table: Fixed right-clicking context menu would select wrong field row.
  • Adventure Creator: Updated for 1.70.4.
  • Dialogue System: Fixed issue where integration's Lua functions could unregister themselves after changing scenes.
  • uMMORPG: Updated for 1.187; fixed GetPlayerClass().
  • uRPG: Updated for 1.20.
  • uSurvival: Updated for 1.72.
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