This update has a handy new "Link" Quest Content that lets you link content from one section of a quest to another. So, if you want to use a quest's dialogue text for journal text, instead of having to retype dialogue text into a journal text field, you can link the journal text to the dialogue text source.
Version 1.2.5:
- Added 'Generate Abandonable Quests' checkbox to Quest Generator Entity.
- Added: Link Quest Content to link to other quest content.
- Added: Journal UI option to auto-select first quest.
- Added: Save All Info If Waiting To Start checkbox to save quest's counters & node states even if state is Waiting To Start.
- Added: {GREETER} tag.
- Changed: If player completes quest and another becomes offerable, dialogue UI shows it instead of closing.
- Fixed: 'Show Quest Relations' button: open editor window if not already open.
- Fixed: Quest database inspector's Add All Quests In Scene and Add Images buttons weren't marking database changes to be saved to disk.
- Improved: Added Any Key checkbox to UIButtonKeyTrigger.
- Save System: Added MultiActiveSaver component.
- Save System: When loading game, PersistentDataManager now initializes new quest states to their initial database state.
- Text Table: Changed: Now uses default field's value if value for a specific language is blank.
- Text Table: Fixed right-clicking context menu would select wrong field row.
- Adventure Creator: Updated for 1.70.4.
- Dialogue System: Fixed issue where integration's Lua functions could unregister themselves after changing scenes.
- uMMORPG: Updated for 1.187; fixed GetPlayerClass().
- uRPG: Updated for 1.20.
- uSurvival: Updated for 1.72.