[Feature Suggestion] 'Links To:' node buttons centering Dialogue editor screen at their nodes

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Abelius
Posts: 318
Joined: Fri Jul 21, 2017 12:45 pm

[Feature Suggestion] 'Links To:' node buttons centering Dialogue editor screen at their nodes

Post by Abelius »

Hi there,

I've tried to make a search for this, so I don't know if there's a "magic key" to do this already. If that's the case, sorry about opening a new thread.

Anyway, I have very big conversation trees, so navigating between far-off nodes is becoming a real hassle because scrolling becomes less responsive with huge conversations.

However, instead of manually scrolling, a better way to move around would be to press one of those buttons at the bottom of dialogue entries...:

Image

Moreover, this way we even avoid human mistakes when selecting a node after manual scrolling (it happens to me sometimes).

Only problem is that even if you've effectively selected the node you're interested in editing... [Edit]: I've just realized it actually doesn't select the node in the Editor window. :?

...the Editor window doesn't center itself to the aforementioned node, which would be nice to see things in perspective.

So, is there a shortcut key to do that centering that I've missed? If there isn't any, I think it would be useful to either have one, OR change those buttons behavior so they center the window in addition to select the node.

I understand option two would be more intrusive to all users, so I'd be happy with just a keyboard shortcut.

Also, I'm wondering if there is/would you be able to add another keyboard shortcut to select the previous node. That also would be useful.

Thank you!
Unity 2019.4.9f1
Dialogue System 2.2.15
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Tony Li
Posts: 22058
Joined: Thu Jul 18, 2013 1:27 pm

Re: [Feature Suggestion] 'Links To:' node buttons centering Dialogue editor screen at their nodes

Post by Tony Li »

I don't think it will be too intrusive to center on the node when you click the link button. I'll add this to 1.8.4 and 2.0.2.

Since it's possible for a node to have multiple previous nodes, it may be better to just visually follow the colored link arrow to find the previous node.
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Abelius
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Re: [Feature Suggestion] 'Links To:' node buttons centering Dialogue editor screen at their nodes

Post by Abelius »

Tony Li wrote: Sat Jun 23, 2018 8:31 am I don't think it will be too intrusive to center on the node when you click the link button. I'll add this to 1.8.4 and 2.0.2.
Thanks! ;)
Tony Li wrote: Sat Jun 23, 2018 8:31 amSince it's possible for a node to have multiple previous nodes, it may be better to just visually follow the colored link arrow to find the previous node.
Oh, I actually meant the "last" node selected (before the current one) before the current one, not the previous as such because indeed there could be multiple ones. Bad selection of words. :P

That would require to store the penultimate node ID and going there after that suggested key is pressed.

Edit: I guess it could also serve as a toggle key between the last two nodes selected, right?
Unity 2019.4.9f1
Dialogue System 2.2.15
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Tony Li
Posts: 22058
Joined: Thu Jul 18, 2013 1:27 pm

Re: [Feature Suggestion] 'Links To:' node buttons centering Dialogue editor screen at their nodes

Post by Tony Li »

Abelius wrote: Sat Jun 23, 2018 9:31 amI actually meant the "last" node selected (before the current one) before the current one, not the previous as such because indeed there could be multiple ones.
Can you suggest a key for this? I feel like I'm starting to run out of keys to assign shortcuts to.
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Abelius
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Joined: Fri Jul 21, 2017 12:45 pm

Re: [Feature Suggestion] 'Links To:' node buttons centering Dialogue editor screen at their nodes

Post by Abelius »

B for Back, or R for Return, or P for Previous, maybe...?
Unity 2019.4.9f1
Dialogue System 2.2.15
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Tony Li
Posts: 22058
Joined: Thu Jul 18, 2013 1:27 pm

Re: [Feature Suggestion] 'Links To:' node buttons centering Dialogue editor screen at their nodes

Post by Tony Li »

Thanks. I'll see if I can do P for Previous.
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