Bark Instance Not Set on an Object When Adding Standard Bark UI
Re: Bark Instance Not Set on an Object When Adding Standard Bark UI
Thanks for posting that line from your copy of the Dialogue System. It showed me that the issue is on the Asset Store side. It was delivering an incorrect package. I confirmed it by downloading a fresh copy from the Asset Store. I've reuploaded to the Asset Store as version 2.2.23.2. If you import it, the issue should be gone.
Re: Bark Instance Not Set on an Object When Adding Standard Bark UI
Thanks Tony. Facing the same problem and now solved. Another thing that i need help is on how to set the size. The bubble & text for bark is too small and can't read it.
Re: Bark Instance Not Set on an Object When Adding Standard Bark UI
Hi,
Duplicate the bark UI prefab (Bubble Template Standard Bark UI) or make a prefab variant. Assign the duplicate/variant to your Dialogue Actor component(s). Then edit it and, on the Text child GameObject, increase the Text component's Font Size.
Duplicate the bark UI prefab (Bubble Template Standard Bark UI) or make a prefab variant. Assign the duplicate/variant to your Dialogue Actor component(s). Then edit it and, on the Text child GameObject, increase the Text component's Font Size.
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Re: Bark Instance Not Set on an Object When Adding Standard Bark UI
Thank you Tony for helping with this and I am glad it was just a bug that was easily squashed!