I got Unity Dialogue System today and so far it has been very buggy when I have been trying to follow the tutorials. Doing one Tutorial somehow breaks the previous one but that is not the issue.
The issue is that I am trying to follow them to see what I can create and I am only on Bark, the 3 tutorial and when I try to add the Dialogue Actor with the prefab Template Bubble "Bubble Template Standard Bark UI" to the Bark UI, I get this:
Code: Select all
NullReferenceException: Object reference not set to an instance of an object
PixelCrushers.DialogueSystem.StandardBarkUI.Bark (PixelCrushers.DialogueSystem.Subtitle subtitle) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Bark/StandardBarkUI.cs:197)
PixelCrushers.DialogueSystem.BarkController+<Bark>d__10.MoveNext () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/BarkController.cs:213)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <0ee480759f3d481d82ada245dc74f9fd>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PixelCrushers.DialogueSystem.DialogueSystemController:Bark(String, Transform, Transform, BarkHistory) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Manager/DialogueSystemController.cs:1386)
PixelCrushers.DialogueSystem.DialogueManager:Bark(String, Transform, Transform, BarkHistory) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Manager/DialogueManager.cs:555)
PixelCrushers.DialogueSystem.BarkStarter:TryBark(Transform, Transform) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/Legacy/BarkStarter.cs:133)
PixelCrushers.DialogueSystem.BarkStarter:TryBark(Transform) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/Legacy/BarkStarter.cs:96)
PixelCrushers.DialogueSystem.<BarkLoop>d__9:MoveNext() (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/BarkOnIdle.cs:70)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)