Bark Instance Not Set on an Object When Adding Standard Bark UI

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 21981
Joined: Thu Jul 18, 2013 1:27 pm

Re: Bark Instance Not Set on an Object When Adding Standard Bark UI

Post by Tony Li »

Thanks for posting that line from your copy of the Dialogue System. It showed me that the issue is on the Asset Store side. It was delivering an incorrect package. I confirmed it by downloading a fresh copy from the Asset Store. I've reuploaded to the Asset Store as version 2.2.23.2. If you import it, the issue should be gone.
fuadibr
Posts: 2
Joined: Mon Jan 03, 2022 7:28 pm

Re: Bark Instance Not Set on an Object When Adding Standard Bark UI

Post by fuadibr »

Thanks Tony. Facing the same problem and now solved. Another thing that i need help is on how to set the size. The bubble & text for bark is too small and can't read it.
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Tony Li
Posts: 21981
Joined: Thu Jul 18, 2013 1:27 pm

Re: Bark Instance Not Set on an Object When Adding Standard Bark UI

Post by Tony Li »

Hi,

Duplicate the bark UI prefab (Bubble Template Standard Bark UI) or make a prefab variant. Assign the duplicate/variant to your Dialogue Actor component(s). Then edit it and, on the Text child GameObject, increase the Text component's Font Size.
fuadibr
Posts: 2
Joined: Mon Jan 03, 2022 7:28 pm

Re: Bark Instance Not Set on an Object When Adding Standard Bark UI

Post by fuadibr »

Thank you..
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Tony Li
Posts: 21981
Joined: Thu Jul 18, 2013 1:27 pm

Re: Bark Instance Not Set on an Object When Adding Standard Bark UI

Post by Tony Li »

Glad to help!
UnPixTheCat
Posts: 10
Joined: Sun Jan 02, 2022 3:22 pm

Re: Bark Instance Not Set on an Object When Adding Standard Bark UI

Post by UnPixTheCat »

Thank you Tony for helping with this and I am glad it was just a bug that was easily squashed!
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