Revisiting already spoken dialogues

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
User avatar
Alatriste
Posts: 181
Joined: Wed Nov 11, 2015 5:07 pm
Contact:

Revisiting already spoken dialogues

Post by Alatriste »

Hi,

What is the right way to create a conversation where the player can select a branch in the conversation and go back to the start, but this time, the lines already spoken are displayed with a different color?

(Eg: Just think in any old graphic adventure, where the already spoken line showed in a different color)

And following this topic,

How would you do it if you DON'T want to show the already spoken lines of dialogue?

I know there is the sim status feature, but not sure if it's the best way to accomplish this.

Thanks!
User avatar
Tony Li
Posts: 21050
Joined: Thu Jul 18, 2013 1:27 pm

Re: Revisiting already spoken dialogues

Post by Tony Li »

Hi,
Alatriste wrote: Tue Nov 13, 2018 5:01 amWhat is the right way to create a conversation where the player can select a branch in the conversation and go back to the start, but this time, the lines already spoken are displayed with a different color?
Inspect the Dialogue Manager. Tick Include Sim Status.

Then set Display Settings > Input Settings > Em Tag For Old Responses. You can configure how the em tag looks in the Dialogue Editor's Database section.
Alatriste wrote: Tue Nov 13, 2018 5:01 amHow would you do it if you DON'T want to show the already spoken lines of dialogue?

I know there is the sim status feature, but not sure if it's the best way to accomplish this.
Yes, that's the best way. You can set a line's Conditions to:

Code: Select all

SimStatus[thisID] ~= "WasDisplayed"
The Dialogue System automatically sets the value of "thisID" to the current dialogue entry.
User avatar
Alatriste
Posts: 181
Joined: Wed Nov 11, 2015 5:07 pm
Contact:

Re: Revisiting already spoken dialogues

Post by Alatriste »

Thanks!
User avatar
Tony Li
Posts: 21050
Joined: Thu Jul 18, 2013 1:27 pm

Re: Revisiting already spoken dialogues

Post by Tony Li »

You're welcome! :-)
Post Reply