Hi,
What is the right way to create a conversation where the player can select a branch in the conversation and go back to the start, but this time, the lines already spoken are displayed with a different color?
(Eg: Just think in any old graphic adventure, where the already spoken line showed in a different color)
And following this topic,
How would you do it if you DON'T want to show the already spoken lines of dialogue?
I know there is the sim status feature, but not sure if it's the best way to accomplish this.
Thanks!
Revisiting already spoken dialogues
Re: Revisiting already spoken dialogues
Hi,
Then set Display Settings > Input Settings > Em Tag For Old Responses. You can configure how the em tag looks in the Dialogue Editor's Database section.
The Dialogue System automatically sets the value of "thisID" to the current dialogue entry.
Inspect the Dialogue Manager. Tick Include Sim Status.
Then set Display Settings > Input Settings > Em Tag For Old Responses. You can configure how the em tag looks in the Dialogue Editor's Database section.
Yes, that's the best way. You can set a line's Conditions to:
Code: Select all
SimStatus[thisID] ~= "WasDisplayed"
Re: Revisiting already spoken dialogues
You're welcome! 
