Hi Tony,
I was trying to use the tag command in the sequence but I must be doing something wrong because I cannot make it work. I tried different syntaxes and nothing.
SetActive(tag=test, true)
SetActive("tag=test", true)
SetActive(tag="test", true)
...
SetActive using Tag
Re: SetActive using Tag
Hi,
Currently, you can use tag= for all sequencer commands except for setting inactive GameObjects active. Later today, I'll post a patch here that will let you set GameObjects active by tag. The syntax will be:
Currently, you can use tag= for all sequencer commands except for setting inactive GameObjects active. Later today, I'll post a patch here that will let you set GameObjects active by tag. The syntax will be:
Code: Select all
SetActive(tag=test, true)
Re: SetActive using Tag
Hi,
The patch is available on the Pixel Crushers customer download site.
The patch is available on the Pixel Crushers customer download site.
Re: SetActive using Tag
Thanks Tony!!