Hello,
I hope you can help me with this because it's driving me insane.
I have some NPCs in my scene that are usable, with Conversation Triggers onUse. Whenever my player approaches the NPCs (get in the usable trigger collider vicinity, without interacting), my camera does a close up on the NPC. I don't want it to move my camera at all and have Delay({{end}}) as default sequence but it won't stop doing the closeup.
Thank you
Remove closeup on usable
Re: Remove closeup on usable
Hi,
Are you sure it's the Dialogue System that's moving the camera? If it's not actually starting the conversation yet, then it's probably not the Dialogue System.
Try temporarily setting the Dialogue Manager's Debug Level to Info. This will report every sequencer command that gets run. If you see:
Dialogue System: Sequencer: Camera...
then it's the Dialogue System.
(I'm finishing up work for the night, but I'll check back in the morning.)
Are you sure it's the Dialogue System that's moving the camera? If it's not actually starting the conversation yet, then it's probably not the Dialogue System.
Try temporarily setting the Dialogue Manager's Debug Level to Info. This will report every sequencer command that gets run. If you see:
Dialogue System: Sequencer: Camera...
then it's the Dialogue System.
(I'm finishing up work for the night, but I'll check back in the morning.)
Re: Remove closeup on usable
You are right, it was something else! Sorry to bother you and thanks for the reply
Re: Remove closeup on usable
No worries! I'm glad you got it figured out.