Text Adventure with Dialogue System?

Announcements, support questions, and discussion for the Dialogue System.
cycs
Posts: 12
Joined: Wed Aug 09, 2017 3:55 am

Re: Text Adventure with Dialogue System?

Post by cycs »

Hey Tony,
Tony Li wrote:If you're talking about a sale for the Dialogue System, it was on sale recently so I'm afraid it probably won't be on sale again for a while. (The Unity Asset Store controls the sales.)
all good, bro. No worries. That was only a joke! :roll: I think the price is worth the asset.
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Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: Text Adventure with Dialogue System?

Post by Tony Li »

I understand people have budgets, though, and the Dialogue System isn't the perfect fit for every project. But I happen to think it's worth the price, too. ;)
cycs
Posts: 12
Joined: Wed Aug 09, 2017 3:55 am

Re: Text Adventure with Dialogue System?

Post by cycs »

Btw... is there any tutorial for creating a game with "textline project" - a game like Lifeline? ;)
Couldn't find something (not in youtube and not in the tutorial section of your homepage).
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Text Adventure with Dialogue System?

Post by Tony Li »

The Textline package contains instructions in a PDF.
cycs
Posts: 12
Joined: Wed Aug 09, 2017 3:55 am

Re: Text Adventure with Dialogue System?

Post by cycs »

Tony Li wrote:The Textline package contains instructions in a PDF.
Ahhh... yes. I should have opened my eyes. :oops:
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Tony Li
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Re: Text Adventure with Dialogue System?

Post by Tony Li »

No worries! The documentation is pretty short. If you have any questions about it, just let me know!
cycs
Posts: 12
Joined: Wed Aug 09, 2017 3:55 am

Re: Text Adventure with Dialogue System?

Post by cycs »

Hi Tony,

I create a text adventure. Is there any way to save every posted textbox (including the whole dialogue)? I want to use a "permanent save system", so that a player can close the app every time but when he reopened it, then it should load the last state automatically (or via "load button"). Is this possible if I'm using textline project?
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Text Adventure with Dialogue System?

Post by Tony Li »

Yes, the Textline project will do this. You can change the appearance of the UI. If you don't like overall structure of Textline, you can just borrow the dialogue UI code instead and put it in your own project.
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