How can I set certain dialogue nodes so that after they've been part of a conversation, they don't appear again when the conversation is re-initiated?
"For example, if there are branching answers 1, 2, and 3, and the player chooses 2, when they talk to the character again, only options 1 and 3 should be available.
How can I set certain dialogue nodes so that after they've been part of a conversation, they don't appear again when the
Re: How can I set certain dialogue nodes so that after they've been part of a conversation, they don't appear again when
Hi,
Use the dialogue entry's Conditions field. You can use a variable similar to the process described here: How To: Run a Conversation Only Once or, for a more general solution, you can use SimStatus.
Use the dialogue entry's Conditions field. You can use a variable similar to the process described here: How To: Run a Conversation Only Once or, for a more general solution, you can use SimStatus.