Hi,
I have a inventory menu and i would like to display the quest menu inside that.
Is it possible to move the Basic Standard UI Quest Log Window prefab into another canvas with out it breaking any thing?
Moving Quests
Re: Moving Quests
Hi,
Yes. Tortured Hearts' quest log window is a good example that comes to mind:
When the player navigates to the quests section, call the QuestLogWindow's Open() method. When the player navigates away, call Close().
Yes. Tortured Hearts' quest log window is a good example that comes to mind:
When the player navigates to the quests section, call the QuestLogWindow's Open() method. When the player navigates away, call Close().
Re: Moving Quests
Thank you that works well. I no longer need the close button is it safe to remove that on the prefab?
Re: Moving Quests
That's fine. You can delete the close button.