How can I implement a dialogue system like the one in Disco Elysium
How can I implement a dialogue system like the one in Disco Elysium
How can I implement a dialogue system like the one in Disco Elysium, where the success of a conversation is determined by attribute-based probabilities? Do you have any ideas or approaches?
Re: How can I implement a dialogue system like the one in Disco Elysium
hi,
Please see: How To: Do Skill Checks in Conversations
Also, if you want to approximate Disco Elysium's scrolling UI, start with a copy of the Scrolling Dialogue UI prefab. Some tips on that:
Please see: How To: Do Skill Checks in Conversations
Also, if you want to approximate Disco Elysium's scrolling UI, start with a copy of the Scrolling Dialogue UI prefab. Some tips on that: