I'm using FMOD for a project and by using the sequence command
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required FMODWait(Hub Seguro, event:/Musicas/Hub Seguro);
I need to start the music when a character talks and keep it playing until the end of the conversation, or switch to another music at a later dialogue line.
Also, is there a way to modify FMOD parameters in a built-in sequence?
And just for curiosity: I noticed if I omit the FMODWait() first parameter like
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required FMODWait(, event:/Musicas/Hub Seguro);