Hey,
I'm triggering barks using OnUse() of dialogue trigger from script. I have set set the duration in the bark ui component to 1, tried setting delays in sequence and tried setting min subtitles per second to 0 and 1 in the dialogue manager, however the bark always remains on screen indefinitely. Would really appreciate any help or suggestions for what else to check.
Bark Duration
Re: Bark Duration
Hi,
What checkboxes are ticked on your bark UI? Can you post a screenshot of the inspector view?
Are there any errors or warnings in the Console window?
What checkboxes are ticked on your bark UI? Can you post a screenshot of the inspector view?
Are there any errors or warnings in the Console window?
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- Posts: 6
- Joined: Sun Jun 30, 2024 7:31 am
Re: Bark Duration
Thanks for the response! No warning from event system as far as I can tell, I have attached screenshots of all relevant inspector windows, lmk if there's any more information I can give.
Re: Bark Duration
Hi,
Did you clear out the Dialogue System Trigger's Actions > Bark > Bark Text field for your screenshot? Or is it blank when you play the scene, too? If so, try adding some text.
Does your bark UI have an Animator component? If not, trying clearing the Animation > Show Trigger and Hide Trigger fields.
Did you clear out the Dialogue System Trigger's Actions > Bark > Bark Text field for your screenshot? Or is it blank when you play the scene, too? If so, try adding some text.
Does your bark UI have an Animator component? If not, trying clearing the Animation > Show Trigger and Hide Trigger fields.
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- Posts: 6
- Joined: Sun Jun 30, 2024 7:31 am
Re: Bark Duration
Thanks so much for the fast replies, incredibly helpful. Clearing animation fields fixed it.
Re: Bark Duration
Glad to help! The bark UI probably would have disappeared after a 10 second failsafe timeout after failing to start the Show/Hide animations anyway, btw.