Adventure Creator call post subtitle

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VernTheVanquisher
Posts: 5
Joined: Fri Jan 13, 2017 12:05 pm

Adventure Creator call post subtitle

Post by VernTheVanquisher »

Hi, Im using dialogue system in combination with Adventure Creator and have run into a problem with call order. my dialogue manager is set up to use the continue button to progress the conversation, always. when i make AC calls on the last node of my conversation, i would like it to wait to call the AC interaction until after the player has pressed continue for the subtitle. I've tried using@{end} but that just calls when the player makes a response and doesn't wait, and instead jumps right into the interaction. any help is appreciated. thanks in advance. This has been a great package to use!
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Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: Adventure Creator call post subtitle

Post by Tony Li »

Hi,

Try using this in your Sequence:

Code: Select all

required AC(yourInteraction)@Message(Continue)
You must include the keyword required to ensure that the AC() command runs no matter what.
VernTheVanquisher
Posts: 5
Joined: Fri Jan 13, 2017 12:05 pm

Re: Adventure Creator call post subtitle

Post by VernTheVanquisher »

Thanks! that seems to work. I appreciate the fast response.
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Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: Adventure Creator call post subtitle

Post by Tony Li »

Happy to help!
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