Hello,
The documentation described well how to create a localized dialogue text directly in a Dialog Entry ... but not from a Localized Text table.
How to do that ? (so that all my localized dialogue texts would be centralized in a Localized Text table)
Thanks.
How to use a field from a Localized Text as a Dialogue Entry dialogue text ?
How to use a field from a Localized Text as a Dialogue Entry dialogue text ?
Hi,
The localization in dialogue databases (i.e., dialogue text) is separate from localized text tables. They're different things. Localized text tables are for non-dialogue purposes, such as localizing menu text.
Dialogue text should be localized in the Dialogue Editor (directly in a dialogue entry), or in tools such as Chat Mapper, articy:draft, or the Neverwinter Nights toolset. You can also export a dialogue database to CSV spreadsheet format and enter localized text in a spreadsheet application such as MS Excel or Google Sheets.
The localization in dialogue databases (i.e., dialogue text) is separate from localized text tables. They're different things. Localized text tables are for non-dialogue purposes, such as localizing menu text.
Dialogue text should be localized in the Dialogue Editor (directly in a dialogue entry), or in tools such as Chat Mapper, articy:draft, or the Neverwinter Nights toolset. You can also export a dialogue database to CSV spreadsheet format and enter localized text in a spreadsheet application such as MS Excel or Google Sheets.