Continue() in Sequence field causing dialogue lines to not appear

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marafrass
Posts: 35
Joined: Thu Jan 16, 2020 1:32 pm

Continue() in Sequence field causing dialogue lines to not appear

Post by marafrass »

What the title says - did a major update of the asset today and for some reason, all dialogue with Continue(); in the Sequence field of the node editor doesn't show up at all in in-game dialogue.

Here are my settings - everything else works fine at the moment.
Image

Here's an example of the node setup;
Image

Sorry to not have more clear information; I've had a look at just about everything I could imagine having an effect on this, but I'm not sure why. I've typically used None(); if I've got a dialogue node I don't want to show, and Continue() typically just displayed the line in question and then moved to the next.
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Tony Li
Posts: 21678
Joined: Thu Jul 18, 2013 1:27 pm

Re: Continue() in Sequence field causing dialogue lines to not appear

Post by Tony Li »

Hi,

Here's a patch:

DS_ShowContinuePatch_2024-03-13.unitypackage

It's based on version 2.2.44, but I think it should work with older versions.

The overwhelming request was for Continue() to not show subtitles, so this behavior was changed quite a while ago. The patch above adds a checkbox "Show Subtitle On Empty Continue" to the Dialogue Manager GameObject's Display Settings > Camera & Cutscene Settings section. If you tick this checkbox, behavior will return to what you were using before.
marafrass
Posts: 35
Joined: Thu Jan 16, 2020 1:32 pm

Re: Continue() in Sequence field causing dialogue lines to not appear

Post by marafrass »

Thanks for always going above and beyond, it's incredibly appreciated. Installed the patch and everything works perfectly now, thanks so much!
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Tony Li
Posts: 21678
Joined: Thu Jul 18, 2013 1:27 pm

Re: Continue() in Sequence field causing dialogue lines to not appear

Post by Tony Li »

Glad to help!
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