What the title says - did a major update of the asset today and for some reason, all dialogue with Continue(); in the Sequence field of the node editor doesn't show up at all in in-game dialogue.
Here are my settings - everything else works fine at the moment.
Here's an example of the node setup;
Sorry to not have more clear information; I've had a look at just about everything I could imagine having an effect on this, but I'm not sure why. I've typically used None(); if I've got a dialogue node I don't want to show, and Continue() typically just displayed the line in question and then moved to the next.
Continue() in Sequence field causing dialogue lines to not appear
Re: Continue() in Sequence field causing dialogue lines to not appear
Hi,
Here's a patch:
DS_ShowContinuePatch_2024-03-13.unitypackage
It's based on version 2.2.44, but I think it should work with older versions.
The overwhelming request was for Continue() to not show subtitles, so this behavior was changed quite a while ago. The patch above adds a checkbox "Show Subtitle On Empty Continue" to the Dialogue Manager GameObject's Display Settings > Camera & Cutscene Settings section. If you tick this checkbox, behavior will return to what you were using before.
Here's a patch:
DS_ShowContinuePatch_2024-03-13.unitypackage
It's based on version 2.2.44, but I think it should work with older versions.
The overwhelming request was for Continue() to not show subtitles, so this behavior was changed quite a while ago. The patch above adds a checkbox "Show Subtitle On Empty Continue" to the Dialogue Manager GameObject's Display Settings > Camera & Cutscene Settings section. If you tick this checkbox, behavior will return to what you were using before.
Re: Continue() in Sequence field causing dialogue lines to not appear
Thanks for always going above and beyond, it's incredibly appreciated. Installed the patch and everything works perfectly now, thanks so much!