Hide bark by script
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- Posts: 9
- Joined: Tue Oct 17, 2023 2:06 pm
Hide bark by script
How i can hide bark by script? For example i have interaction with notes and i want to hide bark if note is open. I try to get actor by conversation name, then IBarkUI, then hide it but there is way do it more flexible?
Re: Hide bark by script
Hi,
Yes. Add a Bark Group Member component to each barker. When the player interacts with a note, call BarkGroupManager.CancelAllBarks().
Yes. Add a Bark Group Member component to each barker. When the player interacts with a note, call BarkGroupManager.CancelAllBarks().