Hide bark by script

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SilverMoon17
Posts: 9
Joined: Tue Oct 17, 2023 2:06 pm

Hide bark by script

Post by SilverMoon17 »

How i can hide bark by script? For example i have interaction with notes and i want to hide bark if note is open. I try to get actor by conversation name, then IBarkUI, then hide it but there is way do it more flexible?
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Tony Li
Posts: 22112
Joined: Thu Jul 18, 2013 1:27 pm

Re: Hide bark by script

Post by Tony Li »

Hi,

Yes. Add a Bark Group Member component to each barker. When the player interacts with a note, call BarkGroupManager.CancelAllBarks().
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