Quest HUD not showing active quest

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
banzai
Posts: 1
Joined: Sun Aug 28, 2016 2:32 am

Quest HUD not showing active quest

Post by banzai »

Hi,

I'm starting a quest at the end of a short dialog sequence using SetQuestState() and setting the quest to active, following the basic setup tutorial. I've confirmed this part is working because it returns "active" when I log CurrentQuestState() to the console for that quest. However, the quest doesn't display in the Quest HUD UI.

On the quest component, Trackable is checked. When I check "Track on start" and play the game, it does show up in the HUD UI correctly, so it doesn't appear to be an issue with the HUD UI.

Is there anything else I need to do to make it appear in the Quest HUD UI?

Thank you!
User avatar
Tony Li
Posts: 22112
Joined: Thu Jul 18, 2013 1:27 pm

Re: Quest HUD not showing active quest

Post by Tony Li »

Hi,

Keep "Track On Start" ticked. I realize now that the name of the checkbox may be misleading. It doesn't mean show the quest in the quest tracker HUD as soon as the game start. It means show the quest in the quest tracker HUD as soon as the quest starts (i.e., becomes active).
Post Reply