Linking back conversation wrong conversant

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
VillVarh
Posts: 23
Joined: Mon Nov 06, 2023 5:19 am

Linking back conversation wrong conversant

Post by VillVarh »

Hello. I have a dialog where the player talks to NPC1. The player says "I would like..." and there are 3 answer options. In each option, NPC1 says something to the player and then I link the conversation to another conversation with another NPC2 who says an interjection to the player. After this, I link back to the group node of the previous conversation, where all the answer options are selectable. This works otherwise, but when we come back to the conversation, the conversant is NPC2 and not NPC1. When NPC1 says something in a conversation, he turns into the conversant. :)
User avatar
Tony Li
Posts: 22112
Joined: Thu Jul 18, 2013 1:27 pm

Re: Linking back conversation wrong conversant

Post by Tony Li »

Hi,

What Dialogue System version are you using?

When the conversation changes, it should update the conversant (e.g., [var=Conversant] value), but it should do this both times -- when you link to the second conversation and when you link back to the original conversation.
VillVarh
Posts: 23
Joined: Mon Nov 06, 2023 5:19 am

Re: Linking back conversation wrong conversant

Post by VillVarh »

Im using 2.2.40
User avatar
Tony Li
Posts: 22112
Joined: Thu Jul 18, 2013 1:27 pm

Re: Linking back conversation wrong conversant

Post by Tony Li »

Hi,

Can you back up your project, update to the current version (2.2.41.1) or the upcoming version 2.2.42 that should be available later today, and check if this still happens in your project?
Post Reply